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mirror of https://github.com/baldurk/renderdoc.git synced 2026-08-05 14:21:10 +00:00
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01461db738072f289430b1d10ac0af8b2f4db2d3
renderdoc/util/test/tests/GL
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baldurk d7b61176c5 Don't save every queue creation in D3D12 device record
* Otherwise we try to create every queue that has ever existed on replay.
* Check for resource leaks in Resource_Lifetimes tests.
2020-02-03 18:18:17 +00:00
..
__init__.py
…
GL_Buffer_Spam.py
…
GL_Buffer_Updates.py
…
GL_Callstacks.py
Add a test of callstack collection
2020-01-13 19:04:44 +00:00
GL_CBuffer_Zoo.py
Pass size when fetching cbuffer variables
2020-01-27 20:45:08 +00:00
GL_DX_Interop.py
…
GL_Entry_Points.py
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GL_Mesh_Zoo.py
Add test of degenerate vertex shaders with no outputs but full GS output
2020-01-22 19:05:53 +00:00
GL_Overlay_Test.py
Add tests for viewing depth with ClearBeforeDraw.
2019-12-20 20:11:53 +00:00
GL_Parameter_Zoo.py
…
GL_Per_Type_Tex_Units.py
…
GL_Resource_Lifetimes.py
Don't save every queue creation in D3D12 device record
2020-02-03 18:18:17 +00:00
GL_Separable_Geometry_Shaders.py
…
GL_Shader_Editing.py
…
GL_Shader_ISA.py
Add tests that shader ISA disasm works, including live driver output
2020-02-03 18:18:17 +00:00
GL_Simple_Triangle.py
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GL_Texture_Zoo.py
…
GL_Unshared_Context.py
added test demo and script for opengl backdoor context
2020-01-20 13:41:18 +00:00
GL_VAO_0.py
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GL_Vertex_Attr_Zoo.py
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