baldurk
1f9918a7c8
Fix some crashes and bad handling of indices
...
* If buffer wasn't a multiple of 4, a Buffer.BlockCopy call could crash
* Unsigned byte indices (for GL) weren't supported
* Post-transform index buffer was assumed to just be uints, but in fact
it is the same size as the drawcall's existing indices.
2015-03-20 20:52:31 +00:00
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