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3465809447c773044bbf76be0a5538283ff037af
renderdoc
/
util
/
test
/
tests
/
GL
T
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baldurk
a83485d14c
Test that counters and mesh output still work even if in use in capture
2020-10-22 15:40:15 +01:00
..
__init__.py
…
GL_Buffer_Spam.py
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GL_Buffer_Truncation.py
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GL_Buffer_Updates.py
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GL_Callstacks.py
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GL_CBuffer_Zoo.py
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GL_Discard_Zoo.py
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GL_Draw_Zoo.py
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GL_DX_Interop.py
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GL_Empty_Capture.py
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GL_Entry_Points.py
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GL_Large_Buffer.py
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GL_Marker_Test.py
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GL_Mesh_Zoo.py
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GL_Multithread_Rendering.py
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GL_Overlay_Test.py
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GL_Parameter_Zoo.py
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GL_Per_Type_Tex_Units.py
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GL_Queries_In_Use.py
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GL_Resource_Lifetimes.py
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GL_Separable_Geometry_Shaders.py
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GL_Shader_Editing.py
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GL_Shader_ISA.py
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GL_Simple_Triangle.py
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GL_State_Trashing.py
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GL_Texture_Zoo.py
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GL_Unshared_Context.py
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GL_VAO_0.py
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GL_Vertex_Attr_Zoo.py
…