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renderdoc
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renderdoc
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renderdocui
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baldurk
03a3bafaf9
Make #include filename searching case insensitive
2015-05-22 21:48:27 +02:00
..
Dialogs
Make sure not to try to set empty text to clipboard
2015-04-25 13:19:48 +02:00
PipelineState
Make #include filename searching case insensitive
2015-05-22 21:48:27 +02:00
APIInspector.cs
Make sure not to try to set empty text to clipboard
2015-04-25 13:19:48 +02:00
APIInspector.Designer.cs
…
APIInspector.resx
…
BufferViewer.cs
GS output never uses an index buffer (so mesh preview wasn't rendering)
2015-04-25 13:48:57 +02:00
BufferViewer.Designer.cs
…
BufferViewer.resx
…
DebugMessages.cs
…
DebugMessages.Designer.cs
…
DebugMessages.resx
…
EventBrowser.cs
Make sure not to try to set empty text to clipboard
2015-04-25 13:19:48 +02:00
EventBrowser.Designer.cs
…
EventBrowser.resx
…
MainWindow.cs
…
MainWindow.Designer.cs
…
MainWindow.resx
…
PixelHistoryView.cs
…
PixelHistoryView.Designer.cs
…
PixelHistoryView.resx
…
ShaderViewer.cs
Make #include filename searching case insensitive
2015-05-22 21:48:27 +02:00
ShaderViewer.Designer.cs
…
ShaderViewer.resx
…
TextureViewer.cs
Raise limit on zoom to 25600% so manual zoom can be higher. Refs
#137
2015-05-09 16:23:37 +02:00
TextureViewer.Designer.cs
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TextureViewer.resx
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TimelineBar.cs
Make sure MultiDraw calls properly create timeline bar sections
2015-04-25 15:59:58 +02:00
TimelineBar.Designer.cs
…
TimelineBar.resx
…