baldurk 584d439620 Add util function to align serialised buffers in chunks. Refs #133
* To align a buffer inside a chunk to a wider boundary like 32-bytes in
  this case, the chunk needs to be aligned and the buffer within it also
  needs to be aligned.
* The utility function accounts for the buffer serialised having a
  uint32 length in front of it, so it pads out until that will be at
  the desired boundary. This is a bit of a messy solution, but the
  easiest way to ensure the padding is there while being easily
  backwards compatible with old logs without the padding.
* D3D11 and GL serialise versions are bumped, D3D11 version is backwards
  compatible, GL breaks compatibility.
2015-04-24 11:07:02 +02:00

RenderDoc

Welcome to RenderDoc - a graphics debugger, currently available for D3D11 and OpenGL development on windows.

Quick Links:

API Support

Status Windows Linux
D3D11 Well supported, all features. ✔️ ✖️
OpenGL 3.2 core+ Well supported, most features.* ✔️ ✔️ No UI**
OpenGL Pre-3.2 No immediate plans ✖️ ✖️
D3D10 No immediate plans ✖️ ✖️
D3D9 No immediate plans ✖️ ✖️
Mantle Plans cancelled, redirected to Vulkan. ✖️ ✖️
D3D12 Planned for the future. ✖️ ✖️
Vulkan Planned for the future. ✖️ ✖️
  • D3D11 has full feature support and is stable & tested. Feature Level 11 hardware is assumed - Radeon 4000/5000+, GeForce 400+, Intel Ivy Bridge, falling back to WARP software emulation if this hardware isn't present.
  • *OpenGL is only explicitly supported for the core profile 3.2+ subset of features, check the OpenGL wiki page for details.
  • **A Qt version of the UI is planned, with some implementation notes on the wiki.

Downloads

There are binary releases available, built from the release targets. If you just want to use the program and you ended up here, this is what you want :).

It's recommended that if you're new you start with the stable builds. Beta builds are available for those who want more regular updates with the latest features and fixes, but might run into some bugs as well. Nightly builds are available every day from master branch here if you need it.

License

RenderDoc is released under the MIT license, see LICENSE.md for full text as well as 3rd party library acknowledgements.

Building

Building RenderDoc is fairly straight forward. See COMPILE.md for more details.

Contributing & Development

I've added some notes on how to contribute, as well as where to get started looking through the code in COMPILE.md - check there for more details on how to set up to build renderdoc and where to start contributing to its development.

Languages
C++ 79.6%
C 16.6%
Python 2.5%
Objective-C++ 0.4%
HLSL 0.2%
Other 0.6%