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renderdoc
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renderdocui
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PipelineState
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History
baldurk
9d54cf6b79
Special case - manually backport "Don't select unused bindings..." to C#
2017-09-13 14:52:18 +01:00
..
D3D11PipelineStateViewer.cs
Add shader's ID and entry point to the shader reflection struct
2017-07-05 16:29:26 +01:00
D3D11PipelineStateViewer.Designer.cs
…
D3D11PipelineStateViewer.resx
…
D3D12PipelineStateViewer.cs
Add shader's ID and entry point to the shader reflection struct
2017-07-05 16:29:26 +01:00
D3D12PipelineStateViewer.Designer.cs
…
D3D12PipelineStateViewer.resx
…
GLPipelineStateViewer.cs
Fix GL pipeline state viewer brokenness. Refs
#617
2017-05-17 19:50:49 +01:00
GLPipelineStateViewer.Designer.cs
Refactor pipeline states to expose opaque string properties as enums.
2017-04-18 14:57:40 +01:00
GLPipelineStateViewer.resx
Refactor pipeline states to expose opaque string properties as enums.
2017-04-18 14:57:40 +01:00
PipelineStateViewer.cs
…
PipelineStateViewer.Designer.cs
…
PipelineStateViewer.resx
…
VulkanPipelineStateViewer.cs
Special case - manually backport "Don't select unused bindings..." to C#
2017-09-13 14:52:18 +01:00
VulkanPipelineStateViewer.Designer.cs
Display resolve attachments with other framebuffer outputs in UI
2017-06-16 15:59:39 +01:00
VulkanPipelineStateViewer.resx
…