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renderdoc/qrenderdoc/Code/pyrenderdoc/PythonContext.h
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baldurk 6969b5b677 Fix refcounting and lifetime management around async python callbacks
* We need to keep a PythonContext (and its globals Dict) around while
  we still have some pending callbacks happening. So now the external
  code creates a PythonContext and then releases it when it's done, but
  the context will hang around until the global redirector object is
  destructed, which is responsible for deleting the context.
* The global redirector is deleted when a refcounting cycle is detected
  and the dict is unreachable, which only happens after the context is
  released.
* Any time a callback is passed to something and converted to a
  std::function we add a reference on the global redirector to keep it
  alive. When the callback has finished executing we remove the ref.
* This way, any pending callbacks that have been called but not finished
  or converted (queued) and not called yet asynchronously will keep the
  context object alive to be able to output, handle exceptions, etc.
* Additionally we need to detect when we're being called asynchronously
  and handle exceptions separately instead of trying to propagate up the
  call chain, because there might not be any more python code up the
  chain (e.g. the render manager calling a python callback).
2017-04-18 14:57:42 +01:00

138 lines
4.7 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2017 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
#include <QObject>
#include <QString>
#include <QWidget>
#include <typeinfo>
#include "renderdoc_replay.h"
class QThread;
typedef struct _object PyObject;
typedef struct _frame PyFrameObject;
typedef struct _ts PyThreadState;
class PythonContext : public QObject
{
private:
Q_OBJECT
// don't allow destruction from outside, you must heap-allocate the context and let it delete
// itself when all references are done. This handles the case where e.g. some Async work is going
// on and needs to finish executing after the external code is done with the context
~PythonContext() {}
public:
explicit PythonContext(QObject *parent = NULL);
void Finish();
PyThreadState *GetExecutingThreadState() { return m_State; }
static void GlobalInit();
static void GlobalShutdown();
template <typename T>
void setGlobal(const char *varName, T *object)
{
QByteArray baseTypeName = TypeName<T>();
baseTypeName += " *";
setGlobal(varName, baseTypeName.data(), (void *)object);
}
template <typename QtObjectType>
void setQtGlobal(const char *varName, QtObjectType *object)
{
// forward non-template part on
setQtGlobal_internal(varName, typeid(*const_cast<QtObjectType *>(object)).name(), object);
}
QString currentFile() { return location.file; }
int currentLine() { return location.line; }
signals:
void traceLine(const QString &file, int line);
void exception(const QString &type, const QString &value, const QList<QString> &frames);
void textOutput(bool isStdError, const QString &output);
public slots:
void executeString(const QString &source);
void executeString(const QString &filename, const QString &source);
void executeFile(const QString &filename);
void setGlobal(const char *varName, const char *typeName, void *object);
void setPyGlobal(const char *varName, PyObject *object);
private:
// this is the dict for __main__ after importing our modules, which is copied for each actual
// python context
static PyObject *main_dict;
static bool initialised();
// this is local to this context, containing a dict copied from a pristine __main__ that any
// globals are set into and any scripts execute in
PyObject *context_namespace = NULL;
// this is set during an execute, so we can identify when a callback happens within our execute or
// not
PyThreadState *m_State = NULL;
struct
{
QString file;
int line = 0;
} location;
void setQtGlobal_internal(const char *varName, const char *typeName, QObject *object);
// Python callbacks
static void outstream_del(PyObject *self);
static PyObject *outstream_write(PyObject *self, PyObject *args);
static PyObject *outstream_flush(PyObject *self, PyObject *args);
static int traceEvent(PyObject *obj, PyFrameObject *frame, int what, PyObject *arg);
};
template <>
void PythonContext::setGlobal(const char *varName, PyObject *object);
template <>
void PythonContext::setGlobal(const char *varName, QObject *object);
template <>
void PythonContext::setGlobal(const char *varName, QWidget *object);
// helper struct to handle dynamically allocating then calling Finish()
struct PythonContextHandle
{
public:
PythonContextHandle() { m_ctx = new PythonContext; }
~PythonContextHandle() { m_ctx->Finish(); }
// don't allow copying
PythonContextHandle(const PythonContextHandle &) = delete;
PythonContextHandle &operator=(const PythonContextHandle &) = delete;
PythonContext &ctx() { return *m_ctx; }
private:
PythonContext *m_ctx;
};