baldurk 764d13e11d Include ToolWindowManager for Qt docking implementation
* From https://github.com/Riateche/toolwindowmanager
* It seems superior to the built-in Qt docking as-is, and since it's
  a few open source files it should be easy to improve with features
  we might want to match DockingUI functionality.
* Programmatic sizing for the default layout seems inflexible, but since
  that's a one-time thing it's not the end of the world.
* There's no auto-hide functionality.
* The highlighting of where to drop could be improved, as well as the
  detection of where to drop (currently it seems to cycle through
  several possibilities each second rather than having a consistent drop
  location).
* Floating windows could be styled a bit better.
* Need to check whether we can have nested docking sections (so the
  texture viewer e.g. can have its own docks, that won't float or go out
  of the texture viewer.
2015-07-10 16:38:17 +02:00
2015-07-10 16:37:44 +02:00
2015-07-10 16:38:15 +02:00
2015-07-10 16:37:44 +02:00

RenderDoc

Welcome to RenderDoc - a graphics debugger, currently available for D3D11 and OpenGL development on windows.

Quick Links:

API Support

Status Windows Linux
D3D11 Well supported, all features. ✔️ ✖️
OpenGL 3.2 core+ Well supported, most features.* ✔️ ✔️ No UI**
OpenGL Pre-3.2 No immediate plans ✖️ ✖️
D3D10 No immediate plans ✖️ ✖️
D3D9 No immediate plans ✖️ ✖️
Mantle Plans cancelled, redirected to Vulkan. ✖️ ✖️
D3D12 Planned for the future. ✖️ ✖️
Vulkan Planned for the future. ✖️ ✖️
  • D3D11 has full feature support and is stable & tested. Feature Level 11 hardware is assumed - Radeon 4000/5000+, GeForce 400+, Intel Ivy Bridge, falling back to WARP software emulation if this hardware isn't present.
  • *OpenGL is only explicitly supported for the core profile 3.2+ subset of features, check the OpenGL wiki page for details.
  • **A Qt version of the UI is planned, with some implementation notes on the wiki.

Downloads

There are binary releases available, built from the release targets. If you just want to use the program and you ended up here, this is what you want :).

It's recommended that if you're new you start with the stable builds. Beta builds are available for those who want more regular updates with the latest features and fixes, but might run into some bugs as well. Nightly builds are available every day from master branch here if you need it.

License

RenderDoc is released under the MIT license, see LICENSE.md for full text as well as 3rd party library acknowledgements.

Building

Building RenderDoc is fairly straight forward. See COMPILE.md for more details.

Contributing & Development

I've added some notes on how to contribute, as well as where to get started looking through the code in COMPILE.md - check there for more details on how to set up to build renderdoc and where to start contributing to its development.

Languages
C++ 79.6%
C 16.6%
Python 2.5%
Objective-C++ 0.4%
HLSL 0.2%
Other 0.6%