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lee
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renderdoc
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https://github.com/baldurk/renderdoc.git
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9d0c7bd41a732bc57a3d540fb4dcfae6871ed875
renderdoc
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renderdocui
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baldurk
1d05cf5e21
Implement Ctrl-F3/Ctrl-Shift-F3 to search for current word/selection
2015-06-04 21:46:35 +02:00
..
Dialogs
Make sure not to try to set empty text to clipboard
2015-04-25 13:19:48 +02:00
PipelineState
Expand out arrays of shader resources at lower priority than non-arrays
2015-06-04 21:04:08 +02:00
APIInspector.cs
Make sure not to try to set empty text to clipboard
2015-04-25 13:19:48 +02:00
APIInspector.Designer.cs
…
APIInspector.resx
…
BufferViewer.cs
GS output never uses an index buffer (so mesh preview wasn't rendering)
2015-04-25 13:48:57 +02:00
BufferViewer.Designer.cs
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BufferViewer.resx
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DebugMessages.cs
…
DebugMessages.Designer.cs
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DebugMessages.resx
…
EventBrowser.cs
Make sure not to try to set empty text to clipboard
2015-04-25 13:19:48 +02:00
EventBrowser.Designer.cs
…
EventBrowser.resx
…
MainWindow.cs
…
MainWindow.Designer.cs
…
MainWindow.resx
…
PixelHistoryView.cs
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PixelHistoryView.Designer.cs
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PixelHistoryView.resx
…
ShaderViewer.cs
Implement Ctrl-F3/Ctrl-Shift-F3 to search for current word/selection
2015-06-04 21:46:35 +02:00
ShaderViewer.Designer.cs
…
ShaderViewer.resx
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TextureViewer.cs
Raise limit on zoom to 25600% so manual zoom can be higher. Refs
#137
2015-05-09 16:23:37 +02:00
TextureViewer.Designer.cs
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TextureViewer.resx
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TimelineBar.cs
Make sure MultiDraw calls properly create timeline bar sections
2015-04-25 15:59:58 +02:00
TimelineBar.Designer.cs
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TimelineBar.resx
…