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mirror of https://github.com/baldurk/renderdoc.git synced 2026-09-25 23:25:41 +00:00
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cd35c726bc744db5f5279c91e50e60f8582c60eb
renderdoc/renderdocui/Windows
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baldurk cd35c726bc Change GL pipeline state to just name shaders "<stage> Shader <ID>"
* Since there's no better identifier, as all shaders are main() and
  there are no filenames to pick up.
2015-02-27 12:24:47 +00:00
..
Dialogs
Fix lone unescaped & being interpreted as accelerator
2015-02-27 11:05:11 +00:00
PipelineState
Change GL pipeline state to just name shaders "<stage> Shader <ID>"
2015-02-27 12:24:47 +00:00
APIInspector.cs
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APIInspector.Designer.cs
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APIInspector.resx
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BufferViewer.cs
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BufferViewer.Designer.cs
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BufferViewer.resx
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DebugMessages.cs
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DebugMessages.Designer.cs
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DebugMessages.resx
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EventBrowser.cs
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EventBrowser.Designer.cs
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EventBrowser.resx
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MainWindow.cs
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MainWindow.Designer.cs
Add EXR registry key, add images filter to file->open dialog
2015-02-26 18:24:49 +00:00
MainWindow.resx
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PixelHistoryView.cs
If no history is returned, empty out the history event list
2015-02-26 15:13:21 +00:00
PixelHistoryView.Designer.cs
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PixelHistoryView.resx
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ShaderViewer.cs
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ShaderViewer.Designer.cs
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ShaderViewer.resx
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TextureViewer.cs
Split up RT/RW handling to be less D3D11-centric in texview thumbnails
2015-02-21 22:39:36 +00:00
TextureViewer.Designer.cs
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TextureViewer.resx
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TimelineBar.cs
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TimelineBar.Designer.cs
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TimelineBar.resx
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