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mirror of https://github.com/baldurk/renderdoc.git synced 2026-09-11 08:15:36 +00:00
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d5fb1cfe4b48c3e75b43b540e6bbf24f00a86df6
renderdoc/util/test/tests/GL
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baldurk 086b038d0b Add simple checks for large memory leaks
* Smaller memory leaks are harder to differentiate from noise, so we go for a
  large enough leak to be noticable over time (50,000 frames).
2021-01-19 15:22:12 +00:00
..
__init__.py
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GL_Buffer_Resizing.py
Update buffer size when it resizes mid-capture. Closes #2149
2021-01-18 12:20:16 +00:00
GL_Buffer_Spam.py
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GL_Buffer_Truncation.py
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GL_Buffer_Updates.py
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GL_Callstacks.py
Print symbol resolution progress in GL_Callstacks test to avoid timeout
2020-10-15 11:59:28 +01:00
GL_CBuffer_Zoo.py
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GL_Discard_Zoo.py
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GL_Draw_Zoo.py
Test that primitive restart is enabled for either GL state
2021-01-13 16:29:01 +00:00
GL_DX_Interop.py
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GL_Empty_Capture.py
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GL_Entry_Points.py
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GL_Large_Buffer.py
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GL_Leak_Check.py
Add simple checks for large memory leaks
2021-01-19 15:22:12 +00:00
GL_Marker_Test.py
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GL_Mesh_Zoo.py
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GL_Multithread_Rendering.py
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GL_Overlay_Test.py
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GL_Parameter_Zoo.py
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GL_Per_Type_Tex_Units.py
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GL_Queries_In_Use.py
Test that counters and mesh output still work even if in use in capture
2020-10-22 15:40:15 +01:00
GL_Resource_Lifetimes.py
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GL_Separable_Geometry_Shaders.py
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GL_Shader_Editing.py
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GL_Shader_ISA.py
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GL_Simple_Triangle.py
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GL_State_Trashing.py
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GL_Texture_Zoo.py
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GL_Unshared_Context.py
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GL_VAO_0.py
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GL_Vertex_Attr_Zoo.py
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