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renderdoc/renderdoc
baldurk dd3f3aa91b When setting command buffer names in vulkan, propagate to baked cmds
* We don't create any objects with the ID that the original name was
  applied to, we create a buffer for each baked version of that handle.
* So on replay we need to apply the name down from the original object,
  and this also means temporarily storing the name in the original ID
  instead of as a live ID (since there is no live ID for the original
  command buffer object).
2017-05-09 15:26:31 +01:00
..
2017-05-03 15:30:43 -07:00