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e12ebb67a381f7b6803c3e3940342913775bca64
renderdoc
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renderdocui
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baldurk
e12ebb67a3
Make IDX mesh view column a little wider to account for large indices
2016-09-23 13:28:34 +02:00
..
Dialogs
Change where remote lookup counter is inc/decremented for better results
2016-09-14 12:06:48 +02:00
PipelineState
Autosize the compute shader row, to account for the debug bit wrapping
2016-09-23 13:03:45 +02:00
APIInspector.cs
…
APIInspector.Designer.cs
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APIInspector.resx
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BufferViewer.cs
Make IDX mesh view column a little wider to account for large indices
2016-09-23 13:28:34 +02:00
BufferViewer.Designer.cs
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BufferViewer.resx
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DebugMessages.cs
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DebugMessages.Designer.cs
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DebugMessages.resx
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EventBrowser.cs
Escape & in the text of drawcall nodes in event browser
2016-09-19 18:31:24 +02:00
EventBrowser.Designer.cs
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EventBrowser.resx
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MainWindow.cs
Tweak default capture save behaviour to 'soft' remember dir. Refs
#335
2016-09-14 12:15:11 +02:00
MainWindow.Designer.cs
Add D3D12 pipeline state (state and viewer duplicated from D3D11)
2016-09-22 12:05:47 +02:00
MainWindow.resx
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PixelHistoryView.cs
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PixelHistoryView.Designer.cs
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PixelHistoryView.resx
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ShaderViewer.cs
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ShaderViewer.Designer.cs
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ShaderViewer.resx
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StatisticsViewer.cs
[Coverity] Fix some possible divide by 0 cases
2016-09-14 18:28:51 +02:00
StatisticsViewer.Designer.cs
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StatisticsViewer.resx
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TextureViewer.cs
Create and fill out D3D12 pipeline state, without shader resources.
2016-09-22 12:05:47 +02:00
TextureViewer.Designer.cs
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TextureViewer.resx
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TimelineBar.cs
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TimelineBar.Designer.cs
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TimelineBar.resx
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