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mirror of https://github.com/baldurk/renderdoc.git synced 2026-07-31 20:01:12 +00:00
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e970ee0e33b84b6d8965fa0f10d953677e6e6846
renderdoc/util/test/tests/GL
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baldurk a83485d14c Test that counters and mesh output still work even if in use in capture
2020-10-22 15:40:15 +01:00
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__init__.py
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GL_Buffer_Spam.py
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GL_Buffer_Truncation.py
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GL_Buffer_Updates.py
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GL_Callstacks.py
Print symbol resolution progress in GL_Callstacks test to avoid timeout
2020-10-15 11:59:28 +01:00
GL_CBuffer_Zoo.py
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GL_Discard_Zoo.py
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GL_Draw_Zoo.py
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GL_DX_Interop.py
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GL_Empty_Capture.py
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GL_Entry_Points.py
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GL_Large_Buffer.py
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GL_Marker_Test.py
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GL_Mesh_Zoo.py
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GL_Multithread_Rendering.py
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GL_Overlay_Test.py
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GL_Parameter_Zoo.py
Test that glFrameTerminatorGREMEDY works in GL_Parameter_Zoo
2020-10-02 17:47:31 +01:00
GL_Per_Type_Tex_Units.py
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GL_Queries_In_Use.py
Test that counters and mesh output still work even if in use in capture
2020-10-22 15:40:15 +01:00
GL_Resource_Lifetimes.py
Serialise name in GL program block binding calls, to remap index
2020-07-17 16:53:35 +01:00
GL_Separable_Geometry_Shaders.py
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GL_Shader_Editing.py
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GL_Shader_ISA.py
Fix python call to GetDisassemblyTargets
2020-09-04 10:43:36 +01:00
GL_Simple_Triangle.py
Test entry points that could be applied to wrong resource types
2020-10-02 16:43:11 +01:00
GL_State_Trashing.py
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GL_Texture_Zoo.py
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GL_Unshared_Context.py
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GL_VAO_0.py
Test reading instanced data via client memory pointers in GL
2020-07-29 15:17:45 +01:00
GL_Vertex_Attr_Zoo.py
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