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Modified RDR1 quirks
* DoNotPreserveFGSwapChain - added to avoid crash with DLSSG via SL input
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@@ -93,9 +93,11 @@ static const QuirkEntry quirkTable[] = {
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QUIRK_ENTRY("playrdr2.exe", GameQuirk::DisableFSR3Inputs, GameQuirk::DisableDxgiSpoofing),
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// Red Dead Redemption
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QUIRK_ENTRY("rdr.exe", GameQuirk::SkipFsr3Method, GameQuirk::NoFSRFGFirstSwapchain, GameQuirk::DisableDxgiSpoofing),
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// Preserving the FG swapchain causes crashes with DLSSG via SL
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QUIRK_ENTRY("rdr.exe", GameQuirk::SkipFsr3Method, GameQuirk::NoFSRFGFirstSwapchain, GameQuirk::DisableDxgiSpoofing,
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GameQuirk::DoNotPreserveFGSwapChain),
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QUIRK_ENTRY("playrdr.exe", GameQuirk::SkipFsr3Method, GameQuirk::NoFSRFGFirstSwapchain,
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GameQuirk::DisableDxgiSpoofing),
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GameQuirk::DisableDxgiSpoofing, GameQuirk::DoNotPreserveFGSwapChain),
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// Visions of Mana
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// Use FSR2 Pattern Matching to fix broken FSR2 detection
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