Modified RDR1 quirks

* DoNotPreserveFGSwapChain - added to avoid crash with DLSSG via SL input
This commit is contained in:
TheRazerMD
2026-04-25 00:43:30 +02:00
parent 25b5d584a7
commit 5154e35641
+4 -2
View File
@@ -93,9 +93,11 @@ static const QuirkEntry quirkTable[] = {
QUIRK_ENTRY("playrdr2.exe", GameQuirk::DisableFSR3Inputs, GameQuirk::DisableDxgiSpoofing),
// Red Dead Redemption
QUIRK_ENTRY("rdr.exe", GameQuirk::SkipFsr3Method, GameQuirk::NoFSRFGFirstSwapchain, GameQuirk::DisableDxgiSpoofing),
// Preserving the FG swapchain causes crashes with DLSSG via SL
QUIRK_ENTRY("rdr.exe", GameQuirk::SkipFsr3Method, GameQuirk::NoFSRFGFirstSwapchain, GameQuirk::DisableDxgiSpoofing,
GameQuirk::DoNotPreserveFGSwapChain),
QUIRK_ENTRY("playrdr.exe", GameQuirk::SkipFsr3Method, GameQuirk::NoFSRFGFirstSwapchain,
GameQuirk::DisableDxgiSpoofing),
GameQuirk::DisableDxgiSpoofing, GameQuirk::DoNotPreserveFGSwapChain),
// Visions of Mana
// Use FSR2 Pattern Matching to fix broken FSR2 detection