FakeMichau
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85ff4fcfff
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Make use of parts of DirectXHelpers
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2026-04-25 18:13:46 +02:00 |
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FakeMichau
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3040ac8346
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Correct buffer check
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2026-04-25 17:14:40 +02:00 |
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FakeMichau
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c71df7520d
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Use a helper for DX12 samplers
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2026-04-25 17:10:05 +02:00 |
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FakeMichau
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66a09f08a5
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Correct FPS Limit when using Force XeLL
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2026-04-25 01:10:52 +02:00 |
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TheRazerMD
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0cb72fe746
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Modified RDR1 quirks
* DoNotPreserveFGSwapChain - added to avoid crash with DLSSG via SL input
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2026-04-25 00:47:13 +02:00 |
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FakeMichau
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dae375b7df
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Fix the default MainDllPath
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2026-04-25 00:04:07 +02:00 |
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FakeMichau
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91405f0c4c
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Adjust how hex values are logged
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2026-04-24 23:57:02 +02:00 |
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FakeMichau
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d7798afd69
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Correctly display upscaler version + general house keeping
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2026-04-24 23:51:37 +02:00 |
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FakeMichau
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efc57d62a4
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Fix a return value in DX11 OS
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2026-04-24 22:47:54 +02:00 |
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cdozdil
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269ad015fe
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Define paths earlier to fix pass thru mode
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2026-04-24 22:47:49 +02:00 |
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FakeMichau
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405ac4174e
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Try to grab DLSS from OptiDllPath
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2026-04-24 15:32:41 +02:00 |
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FakeMichau
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d0e8c7b76c
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Resolve a deadlock when using vkd3d-proton
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2026-04-24 02:06:02 +02:00 |
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TheRazerMD
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28b660a5a9
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Some INI and Overlay changes
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2026-04-24 00:45:47 +02:00 |
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TheRazerMD
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06f439462a
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Added more quirks
* Dead Island 2 - ForceAutoExposure, needed for DLSS
* Yet Another Zombie Survivors - DisableDxgiSpoofing
* Voodoo Fishin' - DisableDxgiSpoofing
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2026-04-24 00:23:48 +02:00 |
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FakeMichau
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73894176d9
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Load amdxcffx64 from MainDllPath
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2026-04-22 23:52:35 +02:00 |
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FakeMichau
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a9095dc20e
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Move FSR 4 non-linear and RCAS/DA to a radio button
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2026-04-22 23:40:52 +02:00 |
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FakeMichau
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24ebbfd244
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Automate linear depth check
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2026-04-22 23:28:08 +02:00 |
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cdozdil
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4f924e224a
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Updates debug view info
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2026-04-22 23:09:11 +02:00 |
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cdozdil
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22d883f689
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Fixed depth linear overide
Added reading camera data from NVSDK parameters
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2026-04-22 23:08:56 +02:00 |
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FakeMichau
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e469b5b96b
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Make use of GetUpscalerType and centralize Name
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2026-04-22 21:52:50 +02:00 |
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FakeMichau
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517c71f7f3
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Add GetUpscalerType to all upscalers
There's no separation between vk w/dx12 and dx11 w/dx12 so that might need to be changed in the future
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2026-04-22 21:08:43 +02:00 |
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FakeMichau
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9a8ca118e3
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Rename FFX init function
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2026-04-22 19:45:54 +02:00 |
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FakeMichau
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8443707fcd
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Remove the FSR4-specific flag for the Debug View
Also resolves the issue of the flag not applying correctly when switching from FSR 3.1 + debug view to FSR 4
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2026-04-22 19:38:37 +02:00 |
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FakeMichau
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e3d889b797
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Factor out common FFX code
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2026-04-22 19:08:15 +02:00 |
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FakeMichau
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db42e9c740
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Separate out native DX11 FSR3.1
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2026-04-22 18:18:24 +02:00 |
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FakeMichau
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d6c0aec92d
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Rename FSR31 files to FFX
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2026-04-22 18:01:15 +02:00 |
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FakeMichau
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8d797cac9f
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Add DMFG for DLSSG outputs + correct fake frames counter
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2026-04-21 18:30:50 +02:00 |
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FakeMichau
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0f537d5f47
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Update to the new Streamline SDK, in-game DMFG fps target
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2026-04-21 15:53:44 +02:00 |
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FakeMichau
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c5f05928c0
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Rename FSR 3.1 to FFX in the config
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2026-04-21 15:13:48 +02:00 |
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FakeMichau
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8123a9a604
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Rename FSR 3.1 in the enum to FFX
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2026-04-21 14:52:08 +02:00 |
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FakeMichau
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c619bf1ec2
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Force redirect game's existing XeLL if it's already in memory
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2026-04-21 01:43:28 +02:00 |
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FakeMichau
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51c3fd4cfc
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Correct XeLL and XeFG version reading
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2026-04-21 00:06:41 +02:00 |
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FakeMichau
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11e5878df3
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Delay the usage of D3D12 by IdentifyGpu
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2026-04-20 16:45:01 +02:00 |
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FakeMichau
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77dac8dd8d
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Workaround Pragmata's broken DLSS preset selection
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2026-04-20 01:05:29 +02:00 |
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FakeMichau
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89f6be6c6a
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Add late command list hooks
Should allow to restore root signatures in annoying games
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2026-04-20 01:05:23 +02:00 |
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cdozdil
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898e732127
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Fix fxc batch dx12 generated filename
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2026-04-20 01:02:10 +02:00 |
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cdozdil
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359a3b21c4
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Added Linear depth detection for Depth Aware sharpener
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2026-04-20 01:02:05 +02:00 |
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cdozdil
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a1e324902a
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Fix DLSS & DLSSD RCAS checks
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2026-04-20 01:00:00 +02:00 |
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cdozdil
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fdf33150ba
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Fix clang errors
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2026-04-20 00:59:07 +02:00 |
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cdozdil
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4669d1bccc
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Added depth aware sharpness
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2026-04-20 00:58:16 +02:00 |
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cdozdil
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ca33b8b1f1
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Fix MAGIC shader string
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2026-04-20 00:46:12 +02:00 |
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cdozdil
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ec6b04320f
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Recompiled some shaders
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2026-04-20 00:45:41 +02:00 |
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cdozdil
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769019483f
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Precompiled shaders are not default anymore
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2026-04-20 00:44:40 +02:00 |
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cdozdil
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f4a862d59d
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Updated shader tools
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2026-04-20 00:43:52 +02:00 |
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TheRazerMD
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c86090993d
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Added MOUSE: P.I. For Hire quirk
* DisableDxgiSpoofing
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2026-04-20 00:40:41 +02:00 |
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TheRazerMD
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c9ab7e7735
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Initial PRAGMATA quirks
* Gave the Crapcom treatment
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2026-04-20 00:40:39 +02:00 |
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cdozdil
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d0931911f1
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Fill supported extensions lists when they are empty
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2026-04-20 00:40:34 +02:00 |
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cdozdil
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1c3e4fdf21
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Skip extension spoofing/mofications when DXVK/VKD3D is creating device/instance
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2026-04-20 00:37:53 +02:00 |
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FakeMichau
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166d19962d
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Clean up MV Scale query
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2026-04-19 21:25:29 +02:00 |
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FakeMichau
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ea6ad1bc2f
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Factor out DX12 shaders into common code
It now uses a pipeline system where shaders are added to the pipeline and are applied in order
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2026-04-19 21:01:13 +02:00 |
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