Commit Graph
4423 Commits
Author SHA1 Message Date
cdozdil ffb8793640 Disabled 2 Dx11 flushes, rely on gpu syncing
Looks like these were from optinal CPU syncing era
2026-09-13 23:16:08 +03:00
cdozdil 3a5c2073cc Removed _currentInResource SAFE_RELEASE
It's games resource
2026-09-13 21:59:59 +03:00
cdozdil ef83042ca8 Only hook ResTrackDx11 at Dx11w12 swapchain to prevent hooking wrong device 2026-09-13 21:47:05 +03:00
cdozdil bd6407daec Fix broad search issue with old UE games at FindFilePath 2026-09-13 14:40:13 +03:00
FakeMichau d817d5b4c8 Update freeze detection on Vulkan as well 2026-09-12 23:28:01 +02:00
FakeMichau 04bf0b08d0 Adjust upscaler freeze detection to high fake frames count 2026-09-12 22:59:25 +02:00
cdozdil 7d161ac61b Fix clang 2026-09-12 23:41:32 +03:00
cdozdil 12ec9011f3 Added experimental Dx11 Hudfix 2026-09-12 23:30:48 +03:00
cdozdil aeaadef2c0 Fix a copy paste error at DestroyVulkanObjects 2026-09-12 23:29:21 +03:00
cdozdil dc7489fbaf Fix the typo 2026-09-12 23:06:30 +03:00
cdozdil 1ec11b8c5d Added device check for the callback 2026-09-12 22:51:50 +03:00
cdozdil 4bd6174422 Add device check for GpuTime_Dx12 init 2026-09-12 22:48:06 +03:00
cdozdil 42dc02af37 Better implementation of Dxgi exports 2026-09-12 22:47:24 +03:00
cdozdil 5ee53e38e6 Better description adaptation from Dx11 to Dx12 2026-09-12 20:10:34 +03:00
FakeMichau 5c5e424dd1 Make fake frame count selection dynamic in the menu 2026-09-12 01:05:43 +02:00
cdozdil da427e2009 Remove forced 4x limit at Config.cpp and use value reported from libxess_fg.dll 2026-09-11 23:07:28 +03:00
cdozdil d36a078fb7 Updated FSR3.1 Dx11 libraries 2026-09-10 10:28:07 +03:00
TheRazerMD 7daf5d042d Updated Nvngx replacements tooltips 2026-09-09 18:31:04 +02:00
TheRazerMD f78a26e979 Added quirk info 2026-09-08 22:23:07 +02:00
TheRazerMD df91055aca Updated Streamlined Fetcher BAT
* v1.1 - Fixed grabbing the SL release 2.14.1 and future releases
2026-09-08 19:43:46 +02:00
cdozdil da70e61e15 A bit better resource ownership for Dx12 Imgui menu 2026-09-05 02:04:34 +03:00
cdozdil 26c1e8bba2 More menu rendering (HDR) fixes 2026-09-05 01:40:40 +03:00
cdozdil 8eac874294 Fixes and improvements to the Vulkan w/Dx12 2026-09-05 00:01:44 +03:00
cdozdil 7e640defdc Merge branch 'master' of https://github.com/optiscaler/OptiScaler 2026-09-04 23:22:09 +03:00
cdozdil 32f5f3dbe3 More Dxgi exports enabled 2026-09-04 23:21:08 +03:00
cdozdil fa9f8b4647 Added Granblue Fantasy Relink quirk 2026-09-04 23:20:46 +03:00
TheRazerMD e1a7dcd81e Added Onimusha: Way of the Sword quirks
* Applied the usual Crapcom quirks
2026-09-04 19:21:09 +02:00
TheRazerMD 47af98f841 Modified Dragon's Dogma 2 quirks
* RestoreComputeSigOnNvidia
* Fix DLSS modes
2026-09-04 19:20:10 +02:00
cdozdil 10aa20536b Clang fix 2026-09-04 12:54:01 +03:00
cdozdil 5741f9a257 More input system improvements 2026-09-04 11:49:24 +03:00
cdozdil 65a5f6f9c5 Better HDR management 2026-09-03 00:18:48 +03:00
cdozdil f740a76334 Fix for possible nullptr 2026-09-03 00:18:09 +03:00
cdozdil b4924e30cf Fix for D3D11 Debug Layers 2026-09-03 00:17:55 +03:00
cdozdil 8030eccac8 Fix a small mistake at input hooks 2026-09-02 11:18:22 +03:00
cdozdil 82eb45fb2a Input system fixes
Disabled HID mouse hooks
2026-09-02 10:51:20 +03:00
cdozdil c4c57a9119 More Dx11 resource management improvements 2026-09-02 10:25:08 +03:00
Michał Lewandowski c983a50033 Merge pull request #1126 from levzzz5154/fix/nvapi-dxgi-recursion
Fix dxvk-nvapi recursion in IdentifyGpu::queryNvapi (fixes #1101)
2026-09-01 23:07:25 +02:00
levzzz d7a4ecfae3 Fix GPU probe recursion with dxvk-nvapi (issue #1101)
queryNvapi() calls NvAPI_Initialize, which (via dxvk-nvapi) internally
creates a DXGI factory and enumerates adapters. That enumeration hits
OptiScaler's hooked EnumAdapters/EnumAdapters1, which calls getAllGpus()
again while is_fetching is already set and returns an empty list.
dxvk-nvapi then sees zero adapters, NvAPI_Initialize fails, and
dlssCapable is never set - hiding DLSS in games like Death Stranding 2.

Wrap queryNvapi in ScopedSkipDxgiLoadChecks so nvapi's internal DXGI
enumeration passes through to the real adapters.
2026-09-01 21:28:12 +05:00
FakeMichau 7dbc379d80 Avoid a potential use after free with some shaders 2026-09-01 03:40:48 +02:00
FakeMichau 4f17a05da8 Correctly tie extension spoofing to the config 2026-08-31 02:48:57 +02:00
FakeMichau 51955f004b Fix vulkan spoofing being active despite successful patcher 2026-08-31 02:04:29 +02:00
FakeMichau 1036fb3d2a Automatically apply Streamline Vk extension spoofing for unsupported GPUs
Only on the SL level, doesn't touch actual VK calls
2026-08-31 01:48:08 +02:00
FakeMichau c7087cfce5 Fix a black screen with Nukem's in Vulkan 2026-08-31 00:20:12 +02:00
FakeMichau 2bd7b54434 Add magnifier to Vulkan 2026-08-30 18:54:23 +02:00
FakeMichau 97a7727949 Refactor Vk w/Dx12 upscalers
Very similar to the Dx11 w/Dx12
2026-08-30 02:13:53 +02:00
FakeMichau d29ea1b2a3 Refactor VK shader dispatch 2026-08-29 21:40:30 +02:00
FakeMichau bcf7030cd5 Refactor VK shaders
Mostly slop coded so we'll see how it goes. Truly boring compared to doing it yourself.
2026-08-29 04:06:52 +02:00
FakeMichau 70f6484595 Show OS shader's name in GPU time breakdown
Also small refactor of OS Dx12
2026-08-29 00:00:02 +02:00
FakeMichau bd1221d63a Prevent current sharpness value from flickering in the menu 2026-08-28 23:12:22 +02:00
FakeMichau c5ddb41120 Prevent flickering of the per shader breakdown 2026-08-28 22:58:22 +02:00