Make sure to apply barriers while executing - wrong state check

This commit is contained in:
baldurk
2016-09-23 13:14:05 +02:00
parent 131d3cedd2
commit 004a3a1cc1
@@ -318,7 +318,7 @@ bool WrappedID3D12GraphicsCommandList::Serialise_ResourceBarrier(UINT NumBarrier
m_Cmd->m_LastCmdListID = CommandList;
vector<D3D12_RESOURCE_BARRIER> filtered;
if(m_State <= READING)
if(m_State <= EXECUTING)
{
filtered.reserve(num);