mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-29 21:30:53 +00:00
Donn't set rasterization state to NULL for pre-rasterization shaders
This commit is contained in:
@@ -224,7 +224,6 @@ void main()
|
||||
info = pipeCreateInfo;
|
||||
info->pTessellationState = NULL;
|
||||
info->pViewportState = NULL;
|
||||
info->pRasterizationState = NULL;
|
||||
info->pMultisampleState = NULL;
|
||||
libList[1] = createGraphicsPipeline(info);
|
||||
|
||||
@@ -258,6 +257,7 @@ void main()
|
||||
info = pipeCreateInfo;
|
||||
info->pVertexInputState = NULL;
|
||||
info->pInputAssemblyState = NULL;
|
||||
info->pRasterizationState = NULL;
|
||||
info->pTessellationState = NULL;
|
||||
info->pViewportState = NULL;
|
||||
info->pDepthStencilState = NULL;
|
||||
|
||||
Reference in New Issue
Block a user