Donn't set rasterization state to NULL for pre-rasterization shaders

This commit is contained in:
baldurk
2023-11-30 11:57:08 +00:00
parent a43cb1f58c
commit 01820aad82
+1 -1
View File
@@ -224,7 +224,6 @@ void main()
info = pipeCreateInfo;
info->pTessellationState = NULL;
info->pViewportState = NULL;
info->pRasterizationState = NULL;
info->pMultisampleState = NULL;
libList[1] = createGraphicsPipeline(info);
@@ -258,6 +257,7 @@ void main()
info = pipeCreateInfo;
info->pVertexInputState = NULL;
info->pInputAssemblyState = NULL;
info->pRasterizationState = NULL;
info->pTessellationState = NULL;
info->pViewportState = NULL;
info->pDepthStencilState = NULL;