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Change compiled shaders on D3D12 to be SM5.1
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@@ -2754,12 +2754,12 @@ void D3D12Replay::BuildShader(ShaderEncoding sourceEncoding, bytebuf source, std
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switch(type)
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{
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case ShaderStage::Vertex: profile = "vs_5_0"; break;
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case ShaderStage::Hull: profile = "hs_5_0"; break;
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case ShaderStage::Domain: profile = "ds_5_0"; break;
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case ShaderStage::Geometry: profile = "gs_5_0"; break;
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case ShaderStage::Pixel: profile = "ps_5_0"; break;
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case ShaderStage::Compute: profile = "cs_5_0"; break;
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case ShaderStage::Vertex: profile = "vs_5_1"; break;
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case ShaderStage::Hull: profile = "hs_5_1"; break;
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case ShaderStage::Domain: profile = "ds_5_1"; break;
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case ShaderStage::Geometry: profile = "gs_5_1"; break;
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case ShaderStage::Pixel: profile = "ps_5_1"; break;
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case ShaderStage::Compute: profile = "cs_5_1"; break;
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default:
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RDCERR("Unexpected type in BuildShader!");
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*id = ResourceId();
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