Change compiled shaders on D3D12 to be SM5.1

This commit is contained in:
baldurk
2019-03-05 15:49:26 +00:00
parent ac184f27f6
commit 0cb64a55e6
+6 -6
View File
@@ -2754,12 +2754,12 @@ void D3D12Replay::BuildShader(ShaderEncoding sourceEncoding, bytebuf source, std
switch(type)
{
case ShaderStage::Vertex: profile = "vs_5_0"; break;
case ShaderStage::Hull: profile = "hs_5_0"; break;
case ShaderStage::Domain: profile = "ds_5_0"; break;
case ShaderStage::Geometry: profile = "gs_5_0"; break;
case ShaderStage::Pixel: profile = "ps_5_0"; break;
case ShaderStage::Compute: profile = "cs_5_0"; break;
case ShaderStage::Vertex: profile = "vs_5_1"; break;
case ShaderStage::Hull: profile = "hs_5_1"; break;
case ShaderStage::Domain: profile = "ds_5_1"; break;
case ShaderStage::Geometry: profile = "gs_5_1"; break;
case ShaderStage::Pixel: profile = "ps_5_1"; break;
case ShaderStage::Compute: profile = "cs_5_1"; break;
default:
RDCERR("Unexpected type in BuildShader!");
*id = ResourceId();