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Document the new custom shader directories setting
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@@ -203,6 +203,12 @@ Settings including which channels are displayed (red, green, blue, alpha or dept
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If the above setting is enabled, then also store the y-flip per texture. By default this is treated as a global toggle for all textures. With this setting enabled the flip will default to off for all textures, and then be saved per-texture.
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| :guilabel:`Custom shader directories` Default: ``Empty``
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Here you can choose additional locations to search for custom visualisation shaders, and in which order in case of duplicates.
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For more information see :doc:`../how/how_custom_visualisation`.
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Shader Viewer options
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---------------------
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