Remove assert that fires often when descriptor sets are unbound

This commit is contained in:
baldurk
2016-05-05 16:14:12 +02:00
parent 5361654bbf
commit 2486936742
-1
View File
@@ -5252,7 +5252,6 @@ void VulkanDebugManager::InitPostVSBuffers(uint32_t eventID)
// note that we examined the used pipeline layout above and inserted our descriptor set
// after any the application used. So there might be more bound, but we want to ensure to
// bind to the slot we're using
RDCASSERT(modifiedstate.graphics.descSets.size() >= descSet);
modifiedstate.graphics.descSets.resize(descSet+1);
modifiedstate.graphics.descSets[descSet].descSet = GetResID(m_MeshFetchDescSet);