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Remove assert that fires often when descriptor sets are unbound
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@@ -5252,7 +5252,6 @@ void VulkanDebugManager::InitPostVSBuffers(uint32_t eventID)
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// note that we examined the used pipeline layout above and inserted our descriptor set
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// after any the application used. So there might be more bound, but we want to ensure to
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// bind to the slot we're using
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RDCASSERT(modifiedstate.graphics.descSets.size() >= descSet);
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modifiedstate.graphics.descSets.resize(descSet+1);
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modifiedstate.graphics.descSets[descSet].descSet = GetResID(m_MeshFetchDescSet);
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