Include vec3, vec4, dvec3 and dvec4 as input attributes

This commit is contained in:
baldurk
2015-02-12 20:55:49 +00:00
parent ae243b8a49
commit 40e06c17de
+4
View File
@@ -1409,6 +1409,10 @@ void MakeShaderReflection(const GLHookSet &gl, GLenum shadType, GLuint sepProg,
case eGL_DOUBLE:
case eGL_FLOAT_VEC2:
case eGL_DOUBLE_VEC2:
case eGL_FLOAT_VEC3:
case eGL_DOUBLE_VEC3:
case eGL_FLOAT_VEC4:
case eGL_DOUBLE_VEC4:
case eGL_FLOAT_MAT4:
case eGL_DOUBLE_MAT4:
case eGL_FLOAT_MAT4x3: