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Include vec3, vec4, dvec3 and dvec4 as input attributes
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@@ -1409,6 +1409,10 @@ void MakeShaderReflection(const GLHookSet &gl, GLenum shadType, GLuint sepProg,
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case eGL_DOUBLE:
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case eGL_FLOAT_VEC2:
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case eGL_DOUBLE_VEC2:
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case eGL_FLOAT_VEC3:
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case eGL_DOUBLE_VEC3:
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case eGL_FLOAT_VEC4:
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case eGL_DOUBLE_VEC4:
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case eGL_FLOAT_MAT4:
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case eGL_DOUBLE_MAT4:
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case eGL_FLOAT_MAT4x3:
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