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Remove debug print that should not have been committed
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@@ -210,8 +210,6 @@ ResourceId GLReplay::RenderOverlay(ResourceId texid, CompType typeHint, DebugOve
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std::vector<std::string> sources;
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GenerateGLSLShader(sources, shaderType, "", GetEmbeddedResource(glsl_fixedcol_frag), glslVer,
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false);
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RDCLOG("Sources:\n\n%s\n\n%s\n\n%s\n\n%s\n\n", sources[0].c_str(), sources[1].c_str(),
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sources[2].c_str(), sources[3].c_str());
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DebugData.fixedcolFragShader = CreateShader(eGL_FRAGMENT_SHADER, sources);
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}
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