Remove debug print that should not have been committed

This commit is contained in:
baldurk
2018-03-09 18:44:46 +00:00
committed by Baldur Karlsson
parent 4a5393b41e
commit 43ed987214
-2
View File
@@ -210,8 +210,6 @@ ResourceId GLReplay::RenderOverlay(ResourceId texid, CompType typeHint, DebugOve
std::vector<std::string> sources;
GenerateGLSLShader(sources, shaderType, "", GetEmbeddedResource(glsl_fixedcol_frag), glslVer,
false);
RDCLOG("Sources:\n\n%s\n\n%s\n\n%s\n\n%s\n\n", sources[0].c_str(), sources[1].c_str(),
sources[2].c_str(), sources[3].c_str());
DebugData.fixedcolFragShader = CreateShader(eGL_FRAGMENT_SHADER, sources);
}