Fix compilation on windows with missing calling convention specifier

This commit is contained in:
baldurk
2019-02-13 20:57:25 +00:00
parent b41eb9b91b
commit 57b703d2ab
+7 -7
View File
@@ -1610,8 +1610,8 @@ void APIENTRY _glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
return glGetVertexAttribiv_real(index, pname, params);
}
void _glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized,
GLsizei stride, const void *pointer)
void APIENTRY _glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized,
GLsizei stride, const void *pointer)
{
if(index >= NumEmulatedBinds)
{
@@ -1643,8 +1643,8 @@ void _glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean nor
_FlushVertexAttribBinding();
}
void _glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride,
const void *pointer)
void APIENTRY _glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride,
const void *pointer)
{
if(index >= NumEmulatedBinds)
{
@@ -1675,8 +1675,8 @@ void _glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stri
_FlushVertexAttribBinding();
}
void _glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride,
const void *pointer)
void APIENTRY _glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride,
const void *pointer)
{
if(index >= NumEmulatedBinds)
{
@@ -1707,7 +1707,7 @@ void _glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stri
_FlushVertexAttribBinding();
}
void _glVertexAttribDivisor(GLuint index, GLuint divisor)
void APIENTRY _glVertexAttribDivisor(GLuint index, GLuint divisor)
{
EmulatedVAO &vao = _GetVAOData();
EmulatedVertexAttrib *attribs = vao.attribs;