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Enable line AA on D3D12 mesh rendering
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@@ -102,6 +102,7 @@ MeshDisplayPipelines D3D12DebugManager::CacheMeshDisplayPipelines(const MeshForm
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RDCEraseEl(pipeDesc);
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pipeDesc.pRootSignature = m_MeshRootSig;
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pipeDesc.RasterizerState.CullMode = D3D12_CULL_MODE_NONE;
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pipeDesc.RasterizerState.AntialiasedLineEnable = TRUE;
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pipeDesc.SampleMask = 0xFFFFFFFF;
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pipeDesc.SampleDesc.Count = D3D12_MSAA_SAMPLECOUNT;
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pipeDesc.IBStripCutValue = D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED;
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