Enable line AA on D3D12 mesh rendering

This commit is contained in:
baldurk
2020-01-21 12:10:05 +00:00
parent 1ff3879815
commit 5df64ac8b0
@@ -102,6 +102,7 @@ MeshDisplayPipelines D3D12DebugManager::CacheMeshDisplayPipelines(const MeshForm
RDCEraseEl(pipeDesc);
pipeDesc.pRootSignature = m_MeshRootSig;
pipeDesc.RasterizerState.CullMode = D3D12_CULL_MODE_NONE;
pipeDesc.RasterizerState.AntialiasedLineEnable = TRUE;
pipeDesc.SampleMask = 0xFFFFFFFF;
pipeDesc.SampleDesc.Count = D3D12_MSAA_SAMPLECOUNT;
pipeDesc.IBStripCutValue = D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED;