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Set quality to 0 when making array equivalent of MSAA texture
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@@ -877,6 +877,7 @@ ResourceId D3D11Replay::RenderOverlay(ResourceId texid, CompType typeCast, Float
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overrideDepthDesc = texdesc;
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overrideDepthDesc.ArraySize = texdesc.SampleDesc.Count;
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overrideDepthDesc.SampleDesc.Count = 1;
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overrideDepthDesc.SampleDesc.Quality = 0;
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depthTex = ((ID3D11Texture2D *)res);
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D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
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