Change label at the start of D3D12 command list

This commit is contained in:
baldurk
2018-02-16 12:37:30 +00:00
parent 8126e182e0
commit 81b9a94bbe
@@ -176,8 +176,8 @@ bool WrappedID3D12CommandQueue::Serialise_ExecuteCommandLists(SerialiserType &se
// add a fake marker
DrawcallDescription draw;
draw.name = StringFormat::Fmt("=> %s[%u]: ID3D12CommandList(%s)", basename.c_str(), c,
ToStr(cmd).c_str());
draw.name =
StringFormat::Fmt("=> %s[%u]: Reset(%s)", basename.c_str(), c, ToStr(cmd).c_str());
draw.flags = DrawFlags::PassBoundary | DrawFlags::BeginPass;
m_Cmd.AddEvent();