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Change label at the start of D3D12 command list
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@@ -176,8 +176,8 @@ bool WrappedID3D12CommandQueue::Serialise_ExecuteCommandLists(SerialiserType &se
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// add a fake marker
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DrawcallDescription draw;
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draw.name = StringFormat::Fmt("=> %s[%u]: ID3D12CommandList(%s)", basename.c_str(), c,
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ToStr(cmd).c_str());
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draw.name =
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StringFormat::Fmt("=> %s[%u]: Reset(%s)", basename.c_str(), c, ToStr(cmd).c_str());
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draw.flags = DrawFlags::PassBoundary | DrawFlags::BeginPass;
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m_Cmd.AddEvent();
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