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Disable GL mesh preview because it's buggy and soon to be rewritten
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@@ -1452,6 +1452,7 @@ ResourceId GLReplay::RenderOverlay(ResourceId texid, TextureDisplayOverlay overl
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void GLReplay::RenderMesh(uint32_t frameID, const vector<uint32_t> &events, MeshDisplay cfg)
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{
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#if 0
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WrappedOpenGL &gl = *m_pDriver;
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MakeCurrentReplayContext(m_DebugCtx);
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@@ -1575,4 +1576,5 @@ void GLReplay::RenderMesh(uint32_t frameID, const vector<uint32_t> &events, Mesh
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gl.glUseProgram(curProg);
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gl.glViewport(viewport[0], viewport[1], (GLsizei)viewport[2], (GLsizei)viewport[3]);
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gl.glBindFramebuffer(eGL_FRAMEBUFFER, curFBO);
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#endif
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}
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