Disable GL mesh preview because it's buggy and soon to be rewritten

This commit is contained in:
baldurk
2015-01-20 15:14:22 +00:00
parent a1bc380f06
commit 94a5b77be9
+2
View File
@@ -1452,6 +1452,7 @@ ResourceId GLReplay::RenderOverlay(ResourceId texid, TextureDisplayOverlay overl
void GLReplay::RenderMesh(uint32_t frameID, const vector<uint32_t> &events, MeshDisplay cfg)
{
#if 0
WrappedOpenGL &gl = *m_pDriver;
MakeCurrentReplayContext(m_DebugCtx);
@@ -1575,4 +1576,5 @@ void GLReplay::RenderMesh(uint32_t frameID, const vector<uint32_t> &events, Mesh
gl.glUseProgram(curProg);
gl.glViewport(viewport[0], viewport[1], (GLsizei)viewport[2], (GLsizei)viewport[3]);
gl.glBindFramebuffer(eGL_FRAMEBUFFER, curFBO);
#endif
}