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Initialise program variables to 0 in case they're not created
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@@ -522,6 +522,8 @@ void GLReplay::InitDebugData()
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"GL_ARB_compute_shader not supported, disabling 2DMS save/load.");
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}
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DebugData.DepthArray2MS = DebugData.DepthMS2Array = 0;
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if(glesShadersAreComplete && HasExt[ARB_texture_multisample])
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{
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GenerateGLSLShader(vs, shaderType, "", GetEmbeddedResource(glsl_blit_vert), glslBaseVer);
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