Only include glsl_shaders code when building a driver that needs it

This commit is contained in:
baldurk
2019-02-13 21:03:48 +00:00
parent 57b703d2ab
commit 96d43b6875
+2 -2
View File
@@ -124,8 +124,6 @@ set(sources
core/resource_manager.h
data/glsl/glsl_ubos.h
data/glsl/glsl_ubos_cpp.h
data/glsl_shaders.cpp
data/glsl_shaders.h
hooks/hooks.cpp
hooks/hooks.h
maths/camera.cpp
@@ -394,6 +392,8 @@ if(ENABLE_VULKAN)
endif()
if(ENABLE_GL OR ENABLE_GLES OR ENABLE_VULKAN)
list(APPEND sources data/glsl_shaders.cpp data/glsl_shaders.h)
add_subdirectory(driver/shaders/spirv)
list(APPEND renderdoc_objects $<TARGET_OBJECTS:rdoc_spirv>)
endif()