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Only include glsl_shaders code when building a driver that needs it
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@@ -124,8 +124,6 @@ set(sources
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core/resource_manager.h
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data/glsl/glsl_ubos.h
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data/glsl/glsl_ubos_cpp.h
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data/glsl_shaders.cpp
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data/glsl_shaders.h
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hooks/hooks.cpp
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hooks/hooks.h
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maths/camera.cpp
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@@ -394,6 +392,8 @@ if(ENABLE_VULKAN)
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endif()
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if(ENABLE_GL OR ENABLE_GLES OR ENABLE_VULKAN)
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list(APPEND sources data/glsl_shaders.cpp data/glsl_shaders.h)
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add_subdirectory(driver/shaders/spirv)
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list(APPEND renderdoc_objects $<TARGET_OBJECTS:rdoc_spirv>)
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endif()
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