Add D3D11 Deferred context to the ResourceManager

ResourceManager::Shutdown() will release it.
This commit is contained in:
Jake Turner
2026-01-20 06:24:06 +13:00
parent bd2a66b5f0
commit ba10e3a380
@@ -3324,6 +3324,7 @@ bool WrappedID3D11Device::Serialise_CreateDeferredContext(SerialiserType &ser,
{
WrappedID3D11DeviceContext *ctx = new WrappedID3D11DeviceContext(this, ret);
ctx->SetReplayResourceID(pDeferredContext);
m_ResourceManager->AddResource(pDeferredContext, ctx);
ret = ctx;