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Add D3D11 Deferred context to the ResourceManager
ResourceManager::Shutdown() will release it.
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@@ -3324,6 +3324,7 @@ bool WrappedID3D11Device::Serialise_CreateDeferredContext(SerialiserType &ser,
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{
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WrappedID3D11DeviceContext *ctx = new WrappedID3D11DeviceContext(this, ret);
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ctx->SetReplayResourceID(pDeferredContext);
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m_ResourceManager->AddResource(pDeferredContext, ctx);
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ret = ctx;
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