Check the correct overlay enum, to see if we're draw or pass mode

This commit is contained in:
baldurk
2016-11-30 16:07:05 +01:00
parent ed2156dbd1
commit c49d79bdc5
+1 -1
View File
@@ -2356,7 +2356,7 @@ ResourceId GLReplay::RenderOverlay(ResourceId texid, FormatComponentType typeHin
vector<uint32_t> events = passEvents;
if(overlay == eTexOverlay_QuadOverdrawDraw)
if(overlay == eTexOverlay_TriangleSizeDraw)
events.clear();
events.push_back(eventID);