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List sparse resources as supported in the documentation
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@@ -19,7 +19,6 @@ RenderDoc has initial support for D3D12, but it contains some caveats. In additi
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* RenderDoc assumes that even if multiple GPUs are present, that only one will be used - i.e. NodeMask is always 0. Multiple queues are supported.
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* RenderDoc captures may not be portable between different systems, only currently supporting capture and replay on the same or similar enough machines.
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* Reserved resources are not supported.
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* Pixel history is not implemented.
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* Shader debugging is not supported for DXIL shaders.
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@@ -35,7 +35,6 @@ RenderDoc has support for Vulkan version 1.2, as well as a number of extensions,
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* RenderDoc assumes that even if multiple GPUs are present, that only one VkDevice will be created and used.
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* RenderDoc captures will in general not be portable between different systems, only currently supporting capture and replay on the same or similar enough machines.
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* Sparse resources are not supported.
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Stadia
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------
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