List sparse resources as supported in the documentation

This commit is contained in:
baldurk
2021-03-29 12:19:34 +01:00
parent 372a449858
commit cc05b288b6
2 changed files with 0 additions and 2 deletions
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@@ -19,7 +19,6 @@ RenderDoc has initial support for D3D12, but it contains some caveats. In additi
* RenderDoc assumes that even if multiple GPUs are present, that only one will be used - i.e. NodeMask is always 0. Multiple queues are supported.
* RenderDoc captures may not be portable between different systems, only currently supporting capture and replay on the same or similar enough machines.
* Reserved resources are not supported.
* Pixel history is not implemented.
* Shader debugging is not supported for DXIL shaders.
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@@ -35,7 +35,6 @@ RenderDoc has support for Vulkan version 1.2, as well as a number of extensions,
* RenderDoc assumes that even if multiple GPUs are present, that only one VkDevice will be created and used.
* RenderDoc captures will in general not be portable between different systems, only currently supporting capture and replay on the same or similar enough machines.
* Sparse resources are not supported.
Stadia
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