Fix some abstraction defines for custom shaders

This commit is contained in:
baldurk
2022-03-30 13:05:46 +01:00
parent 9c1eeed29b
commit cd10efb693
+2 -1
View File
@@ -140,11 +140,11 @@ cbuffer RD_CBuffer_Type : register(RD_CONSTANT_BUFFER_BINDING)
#define RD_TextureType_1D 1
#define RD_TextureType_2D 2
#define RD_TextureType_3D 3
#define RD_TextureType_2DMS 4
#define RD_TextureType_Depth 999
#define RD_TextureType_DepthStencil 999
#define RD_TextureType_DepthMS 999
#define RD_TextureType_DepthStencilMS 999
#define RD_TextureType_2DMS 9
// for compatibility
#define RD_TextureType_1D_Array 1
@@ -239,6 +239,7 @@ const char GLSL_CUSTOM_PREFIX[] =
#define RD_FLOAT_2DMS_ARRAY_BINDING 9
#define RD_FLOAT_2DMS_BINDING 9
#define RD_FLOAT_YUV_ARRAY_BINDING 10
#define RD_FLOAT_YUV_BINDING 10
#define RD_FLOAT_YUV_ARRAY_SIZE 2