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Fix some abstraction defines for custom shaders
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@@ -140,11 +140,11 @@ cbuffer RD_CBuffer_Type : register(RD_CONSTANT_BUFFER_BINDING)
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#define RD_TextureType_1D 1
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#define RD_TextureType_2D 2
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#define RD_TextureType_3D 3
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#define RD_TextureType_2DMS 4
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#define RD_TextureType_Depth 999
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#define RD_TextureType_DepthStencil 999
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#define RD_TextureType_DepthMS 999
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#define RD_TextureType_DepthStencilMS 999
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#define RD_TextureType_2DMS 9
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// for compatibility
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#define RD_TextureType_1D_Array 1
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@@ -239,6 +239,7 @@ const char GLSL_CUSTOM_PREFIX[] =
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#define RD_FLOAT_2DMS_ARRAY_BINDING 9
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#define RD_FLOAT_2DMS_BINDING 9
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#define RD_FLOAT_YUV_ARRAY_BINDING 10
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#define RD_FLOAT_YUV_BINDING 10
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#define RD_FLOAT_YUV_ARRAY_SIZE 2
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