Move GL's stringise functions into a separate file

This commit is contained in:
baldurk
2017-10-27 17:19:58 +01:00
parent f2eb9841e4
commit d96e0b01bf
6 changed files with 4050 additions and 3958 deletions
+1
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@@ -19,6 +19,7 @@ set(sources
gl_resources.h
gl_shader_refl.cpp
gl_shader_refl.h
gl_stringise.cpp
official/gl32.h
official/gl3platform.h
official/glcorearb.h
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@@ -34,6 +34,8 @@
#define GLenum RDCGLenum
#include "gl_enum.h"
DECLARE_REFLECTION_ENUM(RDCGLenum);
// official headers
#include "official/glcorearb.h"
#include "official/glext.h"
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@@ -164,6 +164,7 @@
<ClCompile Include="gl_replay_win32.cpp" />
<ClCompile Include="gl_resources.cpp" />
<ClCompile Include="gl_shader_refl.cpp" />
<ClCompile Include="gl_stringise.cpp" />
<ClCompile Include="precompiled.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
@@ -218,5 +218,8 @@
<ClCompile Include="gl_initstate.cpp">
<Filter>Util</Filter>
</ClCompile>
<ClCompile Include="gl_stringise.cpp">
<Filter>Util</Filter>
</ClCompile>
</ItemGroup>
</Project>