mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-04 17:10:47 +00:00
Move GL's stringise functions into a separate file
This commit is contained in:
@@ -19,6 +19,7 @@ set(sources
|
||||
gl_resources.h
|
||||
gl_shader_refl.cpp
|
||||
gl_shader_refl.h
|
||||
gl_stringise.cpp
|
||||
official/gl32.h
|
||||
official/gl3platform.h
|
||||
official/glcorearb.h
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -34,6 +34,8 @@
|
||||
#define GLenum RDCGLenum
|
||||
#include "gl_enum.h"
|
||||
|
||||
DECLARE_REFLECTION_ENUM(RDCGLenum);
|
||||
|
||||
// official headers
|
||||
#include "official/glcorearb.h"
|
||||
#include "official/glext.h"
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -164,6 +164,7 @@
|
||||
<ClCompile Include="gl_replay_win32.cpp" />
|
||||
<ClCompile Include="gl_resources.cpp" />
|
||||
<ClCompile Include="gl_shader_refl.cpp" />
|
||||
<ClCompile Include="gl_stringise.cpp" />
|
||||
<ClCompile Include="precompiled.cpp">
|
||||
<PrecompiledHeader>Create</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
|
||||
@@ -218,5 +218,8 @@
|
||||
<ClCompile Include="gl_initstate.cpp">
|
||||
<Filter>Util</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="gl_stringise.cpp">
|
||||
<Filter>Util</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
Reference in New Issue
Block a user