mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-08-24 15:36:33 +00:00
Fix display of mips with D3D12 texture display hack
This commit is contained in:
@@ -1552,7 +1552,7 @@ bool D3D12DebugManager::RenderTexture(TextureDisplay cfg, bool blendAlpha)
|
||||
srvDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
|
||||
srvDesc.Format = GetTypedFormat(resource->GetDesc().Format, cfg.typeHint);
|
||||
srvDesc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
|
||||
srvDesc.Texture2D.MipLevels = 1;
|
||||
srvDesc.Texture2D.MipLevels = ~0U;
|
||||
srvDesc.Texture2D.MostDetailedMip = 0;
|
||||
srvDesc.Texture2D.PlaneSlice = 0;
|
||||
srvDesc.Texture2D.ResourceMinLODClamp = 0.0f;
|
||||
|
||||
Reference in New Issue
Block a user