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Add D3D12 Shader Debug tests for SM6.6 pack/unpack instructions
pack_u8 unpack_s8s32
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@@ -885,11 +885,27 @@ float4 main(v2f IN) : SV_Target0
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}
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if(IN.tri == 96)
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{
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half2 a = half2(IN.tri - 96 + 0.1f, IN.tri - 96 + 0.2f);
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half2 b = half2(IN.tri - 96 + 0.2f, IN.tri - 96 + 0.3f);
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half2 a = half2(IN.tri - 96 + 0.25f, IN.tri - 96 + 0.5f);
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half2 b = half2(IN.tri - 96 + 0.5f, IN.tri - 96 + 0.25f);
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float c = IN.tri - 96 + 0.3f;
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return dot2add(a, b, c);
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}
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if(IN.tri == 97)
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{
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int val = IN.tri - 97;
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int4 raw = int4(val-200, val+1, val+200, val+3);
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uint packed = pack_clamp_u8(raw);
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int4 unpacked = unpack_s8s32(packed);
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return float4(unpacked.x, unpacked.y, unpacked.z, unpacked.w);
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}
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if(IN.tri == 98)
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{
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int val = IN.tri - 97;
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int4 raw = int4(val, val+100, val+200, val+300);
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int packed = pack_s8(raw);
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uint4 unpacked = unpack_u8u32(packed);
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return float4(unpacked.x, unpacked.y, unpacked.z, unpacked.w);
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}
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#endif // #if SM_6_6
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return float4(0.4f, 0.4f, 0.4f, 0.4f);
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