Fix UAV slot matching for D3D11 with merged UAV/RTV bindings

This commit is contained in:
baldurk committed 2022-03-17 18:10:05 +00:00
1 parent b743580b79
commit f4d9cf2b7e
1 file changed
-2
@@ -2118,8 +2118,6 @@ void D3D11PipelineStateViewer::resource_itemActivated(RDTreeWidgetItem *item, in
const D3D11Pipe::Shader *nonCS[] = {&state.vertexShader, &state.domainShader, &state.hullShader,
&state.geometryShader, &state.pixelShader};
bind += state.outputMerger.uavStartSlot;
for(const D3D11Pipe::Shader *searchstage : nonCS)
{
if(searchstage->reflection)