mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-11-10 16:09:09 +00:00
Fix UAV slot matching for D3D11 with merged UAV/RTV bindings
This commit is contained in:
1 file changed
-2
@@ -2118,8 +2118,6 @@ void D3D11PipelineStateViewer::resource_itemActivated(RDTreeWidgetItem *item, in
|
||||
const D3D11Pipe::Shader *nonCS[] = {&state.vertexShader, &state.domainShader, &state.hullShader,
|
||||
&state.geometryShader, &state.pixelShader};
|
||||
|
||||
bind += state.outputMerger.uavStartSlot;
|
||||
|
||||
for(const D3D11Pipe::Shader *searchstage : nonCS)
|
||||
{
|
||||
if(searchstage->reflection)
|
||||
|
||||
Reference in new issue
Block a user