Fix disassembly not being on top when first debugging a shader

This commit is contained in:
baldurk
2018-01-17 14:23:43 +00:00
parent a13b45b0ef
commit fd899cdb96
+1 -1
View File
@@ -399,7 +399,7 @@ void ShaderViewer::debugShader(const ShaderBindpointMapping *bind, const ShaderR
}
if(trace || sel == NULL)
sel = m_DisassemblyView;
sel = m_DisassemblyFrame;
if(shader->debugInfo.files.size() > 2)
addFileList();