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Fix disassembly not being on top when first debugging a shader
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@@ -399,7 +399,7 @@ void ShaderViewer::debugShader(const ShaderBindpointMapping *bind, const ShaderR
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}
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if(trace || sel == NULL)
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sel = m_DisassemblyView;
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sel = m_DisassemblyFrame;
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if(shader->debugInfo.files.size() > 2)
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addFileList();
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