Fix disassembly not being on top when first debugging a shader

This commit is contained in:
baldurk committed 2018-01-17 21:07:04 +00:00
1 parent a13b45b0ef
commit fd899cdb96
1 file changed
+1 -1
+1 -1
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@@ -399,7 +399,7 @@ void ShaderViewer::debugShader(const ShaderBindpointMapping *bind, const ShaderR
}
if(trace || sel == NULL)
sel = m_DisassemblyView;
sel = m_DisassemblyFrame;
if(shader->debugInfo.files.size() > 2)
addFileList();