Block-compressed textures with dimensions that are not evenly divisible
by the block size are typically padded internally to align with the
block size. load_dds_from_file() was previously corrected to account for
this alignment when calculating the number of rows of blocks to read
from a DDS file, but the fix was not applied to write_dds_to_file(),
resulting in missing rows of texels or loading failures when attempting
to open a DDS file generated by RenderDoc from a texture whose
dimensions are not a multiple of four.
* We need to ensure we remodify LD_LIBRARY_PATH and LD_PRELOAD before fork/exec
if the application (say bash running a script) has overwritten them. We also
don't want these to be accidentally inherited into children if we're not
hooking children - the same for the vulkan env var, which can't be unset
immediately on process injection like the others because it needs to hang
around indefinitely.
* This prevents unnecessary conversions back and forth between rdcstr and const
char * when going through interfaces. In the OS specific layer this is rarely
an issue because most of the implementations don't convert to rdcstr, but it
is convenient to be able to pass in an rdcstr directly. The few cases where
there's an unecessary construction of an rdcstr is acceptable.
* A couple of places in the public API need to return a string from a global
function, so can't return an rdcstr due to C ABI, so they still return a const
char *.
* Similarly const char * is kept for logging, to avoid a dependency on rdcstr
and because that's one place where unnecessary conversions/constructions may
be impactful.
* The cost of searching a few more pools to check allocations isn't so bad
especially if we can move IsAlloc() off the hot path. Better that than
allocating 100MB in pools.
* We don't expect contention on this, the only time it will contend is when
actively capturing a frame between updates and submits reading the descriptor
contents, so we penalise that case while making the background case faster -
since a spinlock is 'free' to take when there's no contention.
* Due to standards nonsense the availability of isinf/isnan in C++ is quite
complex and varies a lot between compilers. Trying to access them reliably is
quite brittle and they're easy to implement with bit-inspection of float
patterns, so we do that instead.
* We instead always have 3rdparty/ in the relevant include search paths and rely
on that. Each library still has its own unique base dir within 3rdparty to
clarify where the include is coming from.
Depending on OS and compiler, certain types may not be included
transitively by headers that were included previously. This commit
produces a clean build on the latest trunk versions of GCC, Clang,
and QT.
* Mostly moving includes from common headers to cpp where possible, and removing
includes of the whole thing where only enums or rdcstr etc are needed.
* The primary user is the main logfile itself, but it's useful for debugging
purposes to be able to log to a file and still open it externally in a viewer
without having the logging code take exclusive access to it.