baldurk
074ee8d8b8
Update GL replay to new serialisation & renderstate
2017-11-08 18:24:28 +00:00
baldurk
d1e4d65447
Update GL renderstate to new serialisation system, using GLResource
...
* The renderstate now saves textures, buffers, etc as GLResource so they
are naturally saved and restored to Ids by the GLResource serialise
function.
2017-11-08 18:24:28 +00:00
baldurk
2982b2f8cf
Update GL replay initialisation code to new RDCFile based scheme
2017-11-08 18:24:27 +00:00
baldurk
86cf11a6f6
Add direct serialisation of typed GLResource handles
2017-11-08 18:24:26 +00:00
baldurk
d96e0b01bf
Move GL's stringise functions into a separate file
2017-11-08 18:24:26 +00:00
baldurk
f2eb9841e4
Set gl_CurChunk in entry points, forward aliases to real functions
2017-11-08 18:24:24 +00:00
baldurk
b889843b01
Change GL chunk enum to contain all supported function entry points
...
* Many of these chunks will be identical, but we use the chunk ID to
store which function exactly was originally called.
2017-11-08 18:24:24 +00:00
baldurk
5ac10b9406
Use structured data exposed from replay controller to document API calls
2017-11-08 18:24:23 +00:00
baldurk
7ca6c80414
Add ability to convert a capture to structured data without replaying
2017-11-08 18:24:22 +00:00
baldurk
15f78b7ffd
Re-enable Vulkan driver
2017-11-08 18:24:22 +00:00
baldurk
076c203f9a
Update drawcall wrapping Vulkan functions
2017-11-08 18:24:21 +00:00
baldurk
a1aeebb462
Update command-recording function wrappers
2017-11-08 18:24:20 +00:00
baldurk
e7dca4beb7
Update vulkan resource handling wrappers
2017-11-08 18:24:20 +00:00
baldurk
10ce7ee266
Update vulkan queue wrapping functions
2017-11-08 18:24:18 +00:00
baldurk
f2645cb634
Update physical/logic device handling wrapper functions
2017-11-08 18:24:18 +00:00
baldurk
6a00d45b58
Update vulkan miscellaneous/independent wrappers
2017-11-08 18:24:17 +00:00
baldurk
85132729de
Update vulkan shader and pipeline wrapping functions
2017-11-08 18:24:16 +00:00
baldurk
b9f752923a
Update vulkan descriptor-handling wrappers
2017-11-08 18:24:16 +00:00
baldurk
74861c7417
Update vulkan dynamic-state setting wrapper functions
2017-11-08 18:24:15 +00:00
baldurk
553d821c37
Update vulkan synchronisation functions
2017-11-08 18:24:14 +00:00
baldurk
7329d864ec
Update vulkan WSI function wrappers
2017-11-08 18:24:14 +00:00
baldurk
3770526590
Update vulkan query function wrappers
2017-11-08 18:24:13 +00:00
baldurk
d3069b74ad
Update core vulkan driver code
2017-11-08 18:24:12 +00:00
baldurk
fd680f4a8b
Convert vulkan initial state handling to new serialisation system
2017-11-08 18:24:12 +00:00
baldurk
5a1a3fb6cf
Update vulkan chunk enum to enum class, use ToStr for stringify-ing
2017-11-08 18:24:11 +00:00
baldurk
c7ede6725a
Update OS-specific WSI wrapping code
2017-11-08 18:24:11 +00:00
baldurk
51e62a447a
Update VulkanResourceManager to newest code
2017-11-08 18:24:10 +00:00
baldurk
6d360d3228
Update vulkan replay initialisation to new RDCFile mechanism
2017-11-08 18:24:09 +00:00
baldurk
651ba25919
Update Vulkan common struct serialisation & split it into separate file
...
* This also includes serialising vulkan handles as Ids by type instead
of using a macro as before.
* In contrast to the old code, we serialise handles as the wrapped type
since e.g. when serialising a command buffer in a vkCmd* function we
want to get back the wrapped type. This means some structs need to be
unwrapped on replay when before they were "pre-unwrapped" after the
serialisation, but this isn't a big deal.
2017-11-08 18:24:08 +00:00
baldurk
ae32f791ae
Re-enable D3D8 and D3D9 drivers
2017-11-08 18:24:08 +00:00
baldurk
e771032d2d
Update D3D8 and D3D9 stub projects to new code
2017-11-08 18:24:07 +00:00
baldurk
dbe29142b0
Re-enable D3D11 and DXBC drivers
2017-11-08 18:24:07 +00:00
baldurk
3a250992e5
Update D3D11 renderstate with latest code and serialisation
2017-11-08 18:24:06 +00:00
baldurk
545c7831d4
Change D3D11.3 device wrapping to new serialisation system
2017-11-08 18:24:05 +00:00
baldurk
37ef704a3b
Change D3D11.1 context wrapping to new serialisation system
2017-11-08 18:24:05 +00:00
baldurk
59dd1738c0
Change D3D11.1 device wrapping to new serialisation system
2017-11-08 18:24:04 +00:00
baldurk
2fe0193b49
Update D3D11 context wrapping to new serialisation scheme
2017-11-08 18:24:03 +00:00
baldurk
0027ff1a10
Change D3D11 device wrappers to new serialisation method
2017-11-07 19:51:46 +00:00
baldurk
9194157eec
Add explicit template instantiation of serialise functions
2017-11-07 19:51:45 +00:00
baldurk
50f2bae91e
Update non-wrapping D3D11 context code
2017-11-07 19:51:45 +00:00
baldurk
81a4e718cb
Update non-wrapping D3D11 device code
2017-11-07 19:51:44 +00:00
baldurk
da441b675c
Serialise ID3D11Interface * pointers directly, with internal ID conv
...
* The serialise function handles fetching the ID on write, and looking
up the resource manager to fetch the handle on read.
* This allows us to do nice things like:
Serialise_SetConstBufs(SerialiserType &ser, UINT NumBuffers,
ID3D11Buffer *const *ppConstantBuffers)
{
SERIALISE_ELEMENT_ARRAY(ppConstantBuffers, NumBuffers);
// ...
}
And the array handling and serialise recursion will correctly iterate
and serialise the array as a series of ResourceIds, then restore it
as a series of handles.
2017-11-07 19:30:43 +00:00
baldurk
aafdc88fd2
Update D3D11 initial state handling to write directly from mapped buffer
2017-11-07 19:30:42 +00:00
baldurk
a36d379360
Change D3D11 replay initialisation to new system with RDCFile*
2017-11-07 19:30:42 +00:00
baldurk
d41eeb432d
Change D3D11 Chunks to enum class, improve names & use ToStr
2017-11-07 19:30:41 +00:00
baldurk
f419723160
Update serialisers of D3D11 structs to new format, in split out file
2017-11-07 19:30:40 +00:00
baldurk
d33b3f5940
Re-enable DXGI driver
2017-11-07 19:30:39 +00:00
baldurk
5024fd0f35
Update DXGI project to latest code
2017-11-07 19:30:39 +00:00
baldurk
b36a0decdf
Change LogState to CaptureState and add more intuitive helper functions
2017-11-07 19:30:38 +00:00
baldurk
2a4612b92e
Update win32 thumbnail shell extension to use RDCFile to fetch thumbnail
2017-11-07 19:30:37 +00:00