baldurk
d865223879
Update vulkan layer banner on first shown
...
* Prevents an ordering issue where the --updatedone installation of the
layer happens after the capture dialog first checks layer registration
2016-02-08 23:10:53 +01:00
baldurk
df714b3f47
Make buffer viewer more robust to being closed while fetching data
2016-02-08 21:11:46 +01:00
baldurk
0d768bec64
Do string insensitive compare for 32-bit layer as well
2016-02-07 18:52:15 +01:00
baldurk
87cd6a1d4d
Handle Wow6432Node implicit layers key not being present
2016-02-07 18:52:13 +01:00
baldurk
2a4f5c5ac8
Reduce minsize on panels in vulkan pipeline state viewer
2016-02-07 18:52:06 +01:00
baldurk
420f1e7000
Fix display of push constants in the UI
2016-02-07 18:52:05 +01:00
baldurk
c698670368
Do comparison with layers in registry case insensitive
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* Prevents the warning about layers being mis-registered popping up a
false positive
2016-02-07 18:52:03 +01:00
baldurk
f2090b40a7
Rename constant buffers to uniform buffers on VK pipeline display
2016-02-07 18:51:59 +01:00
baldurk
6655d525d1
Don't enforce max row count for mesh viewer
2016-02-07 18:51:45 +01:00
baldurk
254321fcd1
Quick hacks to show SPIR-V disassembly with hlsl highlighting
2016-02-07 18:51:23 +01:00
baldurk
79c863c21d
Make sure to add ALL leftovers after main loop in FakeProfileMarkers
2016-02-07 18:50:56 +01:00
baldurk
2e0ffa7813
Batch update copyright years everywhere
2016-02-07 18:50:45 +01:00
baldurk
82faf93a27
Fetch and store array stride with each constant block variable
2016-02-07 18:50:27 +01:00
baldurk
f05b32afae
Slightly improve automagic pass markers
2016-02-07 18:50:21 +01:00
baldurk
2107b2fe55
Handle push/pop markers when inserting via queuesubmit
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* This allows push/pop regions to cross command buffers, as long as they
are submitted in the right order etc.
2016-02-07 18:50:14 +01:00
baldurk
5b2806f573
Add check for vulkan
2016-02-07 18:50:13 +01:00
baldurk
e22d62dabd
Add formatting of complex buffers when opening viewer
2016-02-07 18:50:12 +01:00
baldurk
a41104bbd0
Display/report compute resources correctly
2016-02-07 18:50:11 +01:00
baldurk
d98a9ef4ae
SPIR-V should fill out read only and read write resources separately
2016-02-07 18:50:10 +01:00
baldurk
85858da14d
Use the right slot number for opening constant buffers
2016-02-07 18:50:09 +01:00
baldurk
8e089a8768
Mark dispatches as drawcalls and fixes for CS pipeline state
2016-02-07 18:50:08 +01:00
baldurk
6959d45d44
Tweak resource usage menu to group things a little more aggressively
2016-02-07 18:50:06 +01:00
baldurk
c8436d3646
Implement resource usage tracking
2016-02-07 18:50:05 +01:00
baldurk
258e08f740
Add a UI to prompt the user to install the vulkan implicit layer
...
* I don't like the fact that it doesn't "just work" but this is mostly
limited by design decisions on the side of the vulkan loader.
* There is no good way with the loader to say 'please also include this
layer in the enumerated lists'. There is an all-or-nothing override of
layer searching, but that would break any layers the application might
actually rely on.
* On balance I've decided to go with this method, as it's a one-off
interruption for the user (unless someone is constantly switching
between installs).
2016-02-07 18:49:59 +01:00
baldurk
e1a37d4616
Reorganise hierarchy so that vkQueueSubmit is just labels
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* Rather than explicitly having vkQueueSubmit as a node with command
buffer children, and those with the contents, we now inline everything
and just add labels at beginning and end.
* Also tweaked slightly the fake pass algorithm to handle labels being
present and merging a bit more aggressively to merge adjacent command
buffers that are doing the same pass.
2016-02-07 18:49:53 +01:00
baldurk
251a9773c2
remove min/max event IDs from FetchCounters - always times whole frame
2016-02-07 18:49:47 +01:00
baldurk
794065eedb
Crash fix
2016-02-07 18:49:43 +01:00
baldurk
7aca368cc7
Fix resourceformat check (was 'working' before because null != null)
2016-02-07 18:49:39 +01:00
baldurk
459196fd21
Shift responsibility for 'whole pass' type processing to replay drivers
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* Note, currently broken as the drivers don't have previous/next EIDs
set up on their drawcalls
2016-02-07 18:49:36 +01:00
baldurk
a3bf43c852
Tweak cell header merging in buffer viewer to merge all columns
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* There's some kind of flickering/lag that goes on when you horizontally
scroll but it's minor and I can't figure out how to fix it for now.
2016-02-07 18:49:32 +01:00
baldurk
599a378d9c
Display descriptors by iterating the sets and looking up reflection
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* This lets disabled/empty sets be displayed more correctly
2016-02-07 18:49:31 +01:00
baldurk
183919853f
Proper null checks in C# operator ==
2016-02-07 18:49:30 +01:00
baldurk
e0bbed0b34
Pass shader specialization data to pipeline state (just data, not in UI)
2016-02-07 18:49:22 +01:00
baldurk
4b7c33d531
Fixes for vulkan for BGRA changes, add R4G4 special format
2016-02-07 18:49:21 +01:00
baldurk
a995ee66e2
Change handling of shaders and entry points so they're not aliased
2016-02-07 18:49:03 +01:00
baldurk
f63dfcfc1f
depthclip != depthclamp
2016-02-07 18:48:38 +01:00
baldurk
795fbcaf8d
Fix some misc bugs
2016-02-07 18:48:35 +01:00
baldurk
63d643d43c
Replay functions compiling
2016-02-07 18:48:31 +01:00
baldurk
521ec84b8b
Add pipeline export to HTML for vulkan
2016-02-07 18:48:08 +01:00
baldurk
c06aeebd3a
Crash fix for non-indexed meshes
2016-02-07 18:48:00 +01:00
baldurk
48a03ae21f
Only fetch the PostVS data needed for this draw, not the whole buffer
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* For instanced draws where there are many instance and each instance is
a lot, this saves fetching a *ton* of redundant data.
2016-02-07 18:47:45 +01:00
baldurk
793d2690c4
Be more aggressive with null'ing/disposing old data, to garbage collect
2016-02-07 18:47:44 +01:00
baldurk
0992c05ab9
Fix leaking memory in byte[] marshalling case
2016-02-07 18:47:41 +01:00
baldurk
4f784b07d5
Handle array outputs in SPIR-V, add array index to signature parameter
2016-02-07 18:47:36 +01:00
baldurk
0b61607cc7
When loading a log, default back to buffer view showing VSIn
2016-02-07 18:47:35 +01:00
baldurk
bd5a6752e2
Use viewport for guessing aspect ratio, not dimensions of depth/colour
2016-02-07 18:47:33 +01:00
baldurk
101d780956
Handle post-vs data being padded/aligned instead of tightly packed
2016-02-07 18:47:33 +01:00
baldurk
8818de4524
Use vertex stride from PostVS data if we're reading it
2016-02-07 18:47:32 +01:00
baldurk
03a2497c6b
Don't display semantic index if it's not needed
2016-02-07 18:47:09 +01:00
baldurk
b4ebc13c9d
Support push constants display in UI
2016-02-07 18:46:59 +01:00