Commit Graph

495 Commits

Author SHA1 Message Date
baldurk d865223879 Update vulkan layer banner on first shown
* Prevents an ordering issue where the --updatedone installation of the
  layer happens after the capture dialog first checks layer registration
2016-02-08 23:10:53 +01:00
baldurk df714b3f47 Make buffer viewer more robust to being closed while fetching data 2016-02-08 21:11:46 +01:00
baldurk 0d768bec64 Do string insensitive compare for 32-bit layer as well 2016-02-07 18:52:15 +01:00
baldurk 87cd6a1d4d Handle Wow6432Node implicit layers key not being present 2016-02-07 18:52:13 +01:00
baldurk 2a4f5c5ac8 Reduce minsize on panels in vulkan pipeline state viewer 2016-02-07 18:52:06 +01:00
baldurk 420f1e7000 Fix display of push constants in the UI 2016-02-07 18:52:05 +01:00
baldurk c698670368 Do comparison with layers in registry case insensitive
* Prevents the warning about layers being mis-registered popping up a
  false positive
2016-02-07 18:52:03 +01:00
baldurk f2090b40a7 Rename constant buffers to uniform buffers on VK pipeline display 2016-02-07 18:51:59 +01:00
baldurk 6655d525d1 Don't enforce max row count for mesh viewer 2016-02-07 18:51:45 +01:00
baldurk 254321fcd1 Quick hacks to show SPIR-V disassembly with hlsl highlighting 2016-02-07 18:51:23 +01:00
baldurk 79c863c21d Make sure to add ALL leftovers after main loop in FakeProfileMarkers 2016-02-07 18:50:56 +01:00
baldurk 2e0ffa7813 Batch update copyright years everywhere 2016-02-07 18:50:45 +01:00
baldurk 82faf93a27 Fetch and store array stride with each constant block variable 2016-02-07 18:50:27 +01:00
baldurk f05b32afae Slightly improve automagic pass markers 2016-02-07 18:50:21 +01:00
baldurk 2107b2fe55 Handle push/pop markers when inserting via queuesubmit
* This allows push/pop regions to cross command buffers, as long as they
  are submitted in the right order etc.
2016-02-07 18:50:14 +01:00
baldurk 5b2806f573 Add check for vulkan 2016-02-07 18:50:13 +01:00
baldurk e22d62dabd Add formatting of complex buffers when opening viewer 2016-02-07 18:50:12 +01:00
baldurk a41104bbd0 Display/report compute resources correctly 2016-02-07 18:50:11 +01:00
baldurk d98a9ef4ae SPIR-V should fill out read only and read write resources separately 2016-02-07 18:50:10 +01:00
baldurk 85858da14d Use the right slot number for opening constant buffers 2016-02-07 18:50:09 +01:00
baldurk 8e089a8768 Mark dispatches as drawcalls and fixes for CS pipeline state 2016-02-07 18:50:08 +01:00
baldurk 6959d45d44 Tweak resource usage menu to group things a little more aggressively 2016-02-07 18:50:06 +01:00
baldurk c8436d3646 Implement resource usage tracking 2016-02-07 18:50:05 +01:00
baldurk 258e08f740 Add a UI to prompt the user to install the vulkan implicit layer
* I don't like the fact that it doesn't "just work" but this is mostly
  limited by design decisions on the side of the vulkan loader.
* There is no good way with the loader to say 'please also include this
  layer in the enumerated lists'. There is an all-or-nothing override of
  layer searching, but that would break any layers the application might
  actually rely on.
* On balance I've decided to go with this method, as it's a one-off
  interruption for the user (unless someone is constantly switching
  between installs).
2016-02-07 18:49:59 +01:00
baldurk e1a37d4616 Reorganise hierarchy so that vkQueueSubmit is just labels
* Rather than explicitly having vkQueueSubmit as a node with command
  buffer children, and those with the contents, we now inline everything
  and just add labels at beginning and end.
* Also tweaked slightly the fake pass algorithm to handle labels being
  present and merging a bit more aggressively to merge adjacent command
  buffers that are doing the same pass.
2016-02-07 18:49:53 +01:00
baldurk 251a9773c2 remove min/max event IDs from FetchCounters - always times whole frame 2016-02-07 18:49:47 +01:00
baldurk 794065eedb Crash fix 2016-02-07 18:49:43 +01:00
baldurk 7aca368cc7 Fix resourceformat check (was 'working' before because null != null) 2016-02-07 18:49:39 +01:00
baldurk 459196fd21 Shift responsibility for 'whole pass' type processing to replay drivers
* Note, currently broken as the drivers don't have previous/next EIDs
  set up on their drawcalls
2016-02-07 18:49:36 +01:00
baldurk a3bf43c852 Tweak cell header merging in buffer viewer to merge all columns
* There's some kind of flickering/lag that goes on when you horizontally
  scroll but it's minor and I can't figure out how to fix it for now.
2016-02-07 18:49:32 +01:00
baldurk 599a378d9c Display descriptors by iterating the sets and looking up reflection
* This lets disabled/empty sets be displayed more correctly
2016-02-07 18:49:31 +01:00
baldurk 183919853f Proper null checks in C# operator == 2016-02-07 18:49:30 +01:00
baldurk e0bbed0b34 Pass shader specialization data to pipeline state (just data, not in UI) 2016-02-07 18:49:22 +01:00
baldurk 4b7c33d531 Fixes for vulkan for BGRA changes, add R4G4 special format 2016-02-07 18:49:21 +01:00
baldurk a995ee66e2 Change handling of shaders and entry points so they're not aliased 2016-02-07 18:49:03 +01:00
baldurk f63dfcfc1f depthclip != depthclamp 2016-02-07 18:48:38 +01:00
baldurk 795fbcaf8d Fix some misc bugs 2016-02-07 18:48:35 +01:00
baldurk 63d643d43c Replay functions compiling 2016-02-07 18:48:31 +01:00
baldurk 521ec84b8b Add pipeline export to HTML for vulkan 2016-02-07 18:48:08 +01:00
baldurk c06aeebd3a Crash fix for non-indexed meshes 2016-02-07 18:48:00 +01:00
baldurk 48a03ae21f Only fetch the PostVS data needed for this draw, not the whole buffer
* For instanced draws where there are many instance and each instance is
  a lot, this saves fetching a *ton* of redundant data.
2016-02-07 18:47:45 +01:00
baldurk 793d2690c4 Be more aggressive with null'ing/disposing old data, to garbage collect 2016-02-07 18:47:44 +01:00
baldurk 0992c05ab9 Fix leaking memory in byte[] marshalling case 2016-02-07 18:47:41 +01:00
baldurk 4f784b07d5 Handle array outputs in SPIR-V, add array index to signature parameter 2016-02-07 18:47:36 +01:00
baldurk 0b61607cc7 When loading a log, default back to buffer view showing VSIn 2016-02-07 18:47:35 +01:00
baldurk bd5a6752e2 Use viewport for guessing aspect ratio, not dimensions of depth/colour 2016-02-07 18:47:33 +01:00
baldurk 101d780956 Handle post-vs data being padded/aligned instead of tightly packed 2016-02-07 18:47:33 +01:00
baldurk 8818de4524 Use vertex stride from PostVS data if we're reading it 2016-02-07 18:47:32 +01:00
baldurk 03a2497c6b Don't display semantic index if it's not needed 2016-02-07 18:47:09 +01:00
baldurk b4ebc13c9d Support push constants display in UI 2016-02-07 18:46:59 +01:00