Jake Turner
1cb44cb19d
Fix validation error in VK_Indirect
2026-05-20 15:57:37 +01:00
Jake Turner
be10d61025
Improve D3D12 ExecuteIndirect PopMarker detection
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Get the ActionDescription and check the ActionDescription flags for PopMarker
2026-05-20 15:50:25 +01:00
Jake Turner
b6925a64fb
PostDraw callback change the commands signature used in ExecuteIndirect
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The same scenario as HandlePrecallback() modifying the command signature
2026-05-20 10:16:30 +01:00
Jake Turner
715fce0b5d
D3D12 QuadOverdraw recreate the EI command signature if required
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Fixes validation error
D3D12 ERROR: ID3D12CommandList::ExecuteIndirect: Root Signature set does not match with Root Signature declared in the command signature [ EXECUTION ERROR # 744: EXECUTE_INDIRECT_INVALID_PARAMETERS]
2026-05-20 10:16:30 +01:00
Jake Turner
2723a9e96e
Added D3D12 helper DoesCommandSignatureModifyRootArgs()
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Moved code out of D3D12 Shader Feedback ready to be used by the D3D12 Overlay code
2026-05-20 10:16:30 +01:00
Jake Turner
42ffc71a0d
Fix D3D12 EI event skipping when at an event inside the outer EI action
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The curEID might not be the same as baseEventID.
This could skip later events which should be replayed, if for example doing multiple partial replays.
Fixes device lost triggered when using TriangleSize (Pass) overlay.
2026-05-20 10:16:30 +01:00
Jake Turner
2795df7dd1
Fix D3D12 EI action callback loop when selecting the EI pop marker
2026-05-20 09:58:02 +01:00
Jake Turner
c6037d19e4
Extend D3D12_Execute_Indirect python to check ALL overlays on ALL EIDs
2026-05-20 09:53:26 +01:00
Jake Turner
0060a31676
Fix D3D12_Shader_Debug_Zoo check for test 12
2026-05-19 12:00:05 +01:00
Jake Turner
02e9c7b260
Change comment about "list of notes" -> "list of nodes"
2026-05-19 11:59:46 +01:00
baldurk
e5913acec2
Change variable to local to avoid clashes on threads
2026-05-18 17:29:30 +01:00
baldurk
034264e961
Use values less likely to have rounding issues in demo
2026-05-18 16:09:18 +01:00
baldurk
a9824bde8b
Include 'NoResources' in test log section name
2026-05-18 15:28:29 +01:00
baldurk
c8acf77826
Fix disassembly of half constants in DXIL
2026-05-18 15:28:29 +01:00
baldurk
1503574dbd
Clamp to not use SM6.7 if important features aren't supported.
2026-05-18 15:28:29 +01:00
baldurk
0365585f1e
Handle barycentrics not being available in demos test
2026-05-18 15:28:08 +01:00
baldurk
5bee6d799a
Fix D3D12 replay-only buffers being returned by GetBuffers properly
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* We do need buffers in the resource list to be able to call GetBufferData
2026-05-16 14:50:02 +01:00
baldurk
aa4e613e58
Fix docstring on IsStencilTestEnabled()
2026-05-15 20:00:13 +01:00
baldurk
54320f730c
Move anchor label above function in docs
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* The anchor label being inside the cpp:function entry seems to break things in
the parameters later
2026-05-15 17:17:52 +01:00
baldurk
f0b46b5fcf
Include needed jquery dependency for rtd theme
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* We ship this locally as python 3.6 installs an older sphinx, which doesn't
seem to have this available.
2026-05-15 17:17:52 +01:00
baldurk
71770e23ed
Use default pygments style for sphinx docs
2026-05-15 17:11:23 +01:00
baldurk
482a0f3080
Sort entries under Window menu
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* These had never been in a good order, but as new windows have been added it's
even harder to see one you want at a glance
2026-05-15 13:16:19 +01:00
baldurk
4bf3fe3019
Fix os.add_dll_directory in docs to use absolute paths
2026-05-15 13:16:08 +01:00
baldurk
fe0a8c55e6
Add some extra accessors of state to common pipeline state abstraction
2026-05-15 13:16:01 +01:00
baldurk
73dc273810
Ensure vulkan dynamic offsets are applied in GetAllUsedDescriptors
2026-05-15 13:15:55 +01:00
baldurk
75ecc6ea1a
Return internal handle from sys
2026-05-15 13:15:45 +01:00
baldurk
deec38b1fb
Add helper to check if RDTreeWidget item is expanded
2026-05-15 13:15:32 +01:00
baldurk
c9b9ee51e6
Allow configuring if tree widget items are selectable or not
2026-05-15 13:15:26 +01:00
baldurk
97cda2a241
Update from toolwindowmanager repository @ 755b795
2026-05-15 13:14:56 +01:00
baldurk
bccce17b97
Remove navigation elements on embedded help builds (like htmlhelp)
2026-05-15 13:09:25 +01:00
baldurk
9897b96196
Remove encoding & embedded js that breaks htmlhelp builder
2026-05-15 13:09:24 +01:00
baldurk
2811b3874b
Reset sphinx rtd theme to 3.1.0 with no modifications
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* The next commits will contain our customisations that we still need for chm,
to make it clearer.
2026-05-15 13:09:24 +01:00
baldurk
206d732ade
Check serialised shader tool enums against known list
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* Prevents an out of bound error from corrupt configs (or configs from the
future!)
2026-05-15 13:09:20 +01:00
baldurk
2e50599d26
Don't add replay-exclusive resources to resource list on D3D12
2026-05-15 13:09:15 +01:00
Jake Turner
f2cb40edc0
For Vk DrawIndirectCount APIs add resource usage for zero draw counts
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- vkCmdDrawInirectCount, vkCmdDrawIndexedIndirectCount, vkCmdDrawMeshTasksIndirectCountEXT
- zero maxDrawCount
- zero draw count from the count buffer
2026-05-13 16:10:28 +01:00
Jake Turner
7ab87fbe8e
Extend VK_Resource_Usage test
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- add test for vkCmdDrawIndirect with zero count
- add test for vkCmdDrawIndexedIndirect with zero count
- add tests for vkCmdDrawMeshTasksEXT
- add tests for vkCmdDrawMeshTasksIndirectEXT
- add tests for vkCmdDrawMeshTasksIndirectCountEXT
2026-05-13 14:54:15 +01:00
baldurk
6a97c6c17b
Disallow debugging D3D11 shaders that use unbound constant buffer arrays
2026-05-11 14:34:30 +01:00
baldurk
7f1e0040e5
Disallow shader debugging when unbounded cbuffers are used on SPIR-V
2026-05-11 14:20:44 +01:00
Jake Turner
2805fc68f8
Mark DXIL Debugger of unbounded ConstantBuffer array as unsupported
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i.e.
ConstantBuffer<Data> cbvArray[] : register(b0, space1);
2026-05-11 12:46:06 +01:00
Jake Turner
57a393f96c
DXIL Debugger return 0,0,0,0 for out of bounds CB data access
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Use the constant buffer reflection data to determine the size of valid data instead of the size of the bound buffer
2026-05-11 12:29:51 +01:00
Jake Turner
0a212d07d0
Add a D3D12 Shader Debug Zoo test for oob array access in a CBV
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GPU will use the bytes from the bound buffer
Debugger simulation will return 0,0,0,0
2026-05-11 12:28:48 +01:00
Jake Turner
a9bafd2723
Spirv debugger handle quadScope case when subgroupSize > workgroupSize
2026-05-06 18:34:25 +01:00
Jake Turner
2b634742ae
Spirv debugger only set inputs for active lanes
2026-05-06 18:34:25 +01:00
Jake Turner
97149601da
VK_Shader_Debug_Zoo changes for compute derivative tests
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For compute quad derivatives tests use specific derivative i.e. fine or coarse.
It isn't specified which derivative mode is used, drivers differ on behaviour.
2026-05-06 18:33:03 +01:00
Jake Turner
54badbdd08
Only mark memory frame references for forced referenced buffers
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With descriptor buffers more resource types were added as forced references and this ended up marking more memory as referenced than should be including potentially using uninitialised data for memOffset and memSize.
2026-05-06 13:49:44 +01:00
baldurk
c79d939445
Add manual emulation of IsHelperLane() on SM <6.6
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* The default dxc emulation does not work when running in MSAA as our shader
runs at sample rate and SV_Coverage can be non-zero even for helper lanes.
2026-05-05 18:00:28 +01:00
baldurk
13b6d9a854
Use chunk offset not relative EID for AS patchbuffer lookup
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* EIDs can change after initial recording of a command buffer, due to resizing
indirect executes, causing loading and active replaying to disagree on the
relative EID of a build. Chunk offsets are always fixed and we only need a
unique incrementing counter.
2026-05-05 17:26:11 +01:00
baldurk
c59b80b69e
Fix crash on windows 7 accessing experimental D3D12 function call
2026-05-05 17:26:11 +01:00
Jake Turner
ee3addbc50
Fix m_RootEventID during load/replay of VkQueueSubmit with zero count
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vkQueueSubmit(0) and VkQueueSubmit2(0)
2026-05-05 13:28:32 +01:00
Jake Turner
f62af14532
Add VK_Parameter_Zoo test case for VkQueueSubmit with zero count
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vkQueueSubmit(0) and VkQueueSubmit2(0)
2026-05-05 13:28:32 +01:00