Commit Graph

153 Commits

Author SHA1 Message Date
baldurk 2320bb5391 Pass the right MeshDataStage to HasAlignedPostVSData() 2019-04-12 16:51:35 +01:00
baldurk 2ddf3b7adf Auto-fit the WASD camera to the bounding box after switching
* We do the same for the arcball, there's no reason the flycam should default to
  the origin for vertex inputs
2019-04-09 11:09:22 +01:00
baldurk db89f50a30 Rename Mesh Output panel to Mesh Viewer, since it displays inputs too 2019-03-08 15:40:11 +00:00
baldurk 95f07ab6df Add missing deref of buffer data in mesh view 2019-03-01 12:47:29 +00:00
baldurk 301ef89aac Only calculate bounding box data on mesh views 2019-03-01 11:34:15 +00:00
baldurk ac37a592cc Refactor BufferViewer to avoid race conditions
* We now push everything mutable about the draw data configuration into a single
  struct which we copy around (the actual buffer data remains refcounted and not
  copied). This means that we don't have one thread still trying to do things on
  a model which is being updated on another thread.
2019-02-28 17:48:30 +00:00
baldurk 24882eb486 When event changes in BufferViewer, preserve row offset don't reset 2019-02-15 15:10:31 +00:00
baldurk 73a5357419 Fix handling of primitive restart with a vertex offset 2019-02-04 18:06:09 +00:00
baldurk 86ff87863e Update copyright years to 2019 2019-02-01 18:32:13 +00:00
baldurk 317e89f7cb Add QIODevice::Text for text writing, to convert newlines. Refs #1246 2019-01-28 19:55:39 +00:00
baldurk 58e2c88e76 Don't custom size horizontal header by default in RDTableView 2018-12-17 17:10:33 +00:00
baldurk 68b23c5f62 Add support for YUV resource formats
* We handle 4:4:4, 4:2:2, and 4:2:0, with packed, 2-plane and 3-plane formats,
  for 8, 10, 12, and 16 bit depths.
* This covers most common formats but still leaves a few out - NV11, palettised
  formats, V208/V408 JPG formats.
2018-12-11 19:57:20 +00:00
baldurk 74ce0d92fd Pad 0 with a preceeding space for signed integer display in buffers
* This means that it lines up with -1 the same as positive numbers do
2018-11-14 18:32:34 +00:00
baldurk 8447e43e78 Fix panel menus 2018-10-23 15:15:39 +01:00
baldurk 94dfb9890b Allow registering window, panel and context menu items with callbacks 2018-10-23 14:23:12 +01:00
baldurk b5854f0fec Implement VK_EXT_transform_feedback, and use it for mesh output
* For pipelines using tessellation or containing a geometry shader we use
  transform feedback to fetch the output of the vertex pipeline after these
  stages.
2018-10-16 16:53:03 +01:00
baldurk 615b743b8e Make shader debugging soft-blocking, pop up progress bar while working
* This prevents the user from accidentally triggering some other process while
  the debug is still on-going, if it's taking a while.
2018-10-08 17:24:00 +01:00
baldurk fcb74d2f7c Don't try to display vertex buffer if we should be using generics 2018-09-25 18:20:27 +01:00
baldurk 5406227152 Call CreateWindowingData on the main UI thread
* This allows mac to patch-up the widget to be renderable, and has to happen on
  the UI thread.
2018-08-31 22:14:12 +01:00
baldurk 5024f80ee9 Make code more robust if indexed draw has unbound ibuffer. Closes #1085 2018-08-28 18:23:57 +01:00
baldurk d79ead308f Make a little more room in VTX/IDX columns in buffer viewer 2018-08-03 14:47:15 +01:00
baldurk 53364adeef Support mesh output from different view indices on vulkan
* When using VK_KHR_multiview you can select which view to view the mesh data from.
2018-06-19 20:48:30 +01:00
baldurk 45c3c27923 Rename DrawFlags::UseIBuffer to DrawFlags::Indexed 2018-06-15 19:40:54 +01:00
baldurk 4de23d8d8b Fetch enough data even for odd vertex attribute offsets. Closes #1007 2018-06-05 21:08:06 +01:00
baldurk fe8cbfcc8c Handle different actual indices vs. displayed indices exporting VS Out
*  For VS Out data the actual offsets may be different than displayed, so we
  calculate manually rather than querying the model for each index.
2018-06-04 20:12:27 +01:00
baldurk 082ab4d75d GUIInvoke takes a QObject* to avoid callbacks after object lifetime
* The GUIInvoke object takes a QObject, and uses QPointer to check that
  it hasn't been deleted when the callback fires. This prevents delayed
  callbacks from executing after the object has been deleted and
  crashing.
* In most cases the pointer is just 'this'.
2018-05-08 11:54:34 +01:00
baldurk 2974ca8d12 Delete replay outputs on replay thread, not on UI thread
* On OpenGL this can cause problems with not being able to make the
  output context current because it's already current on the replay
  thread.
2018-04-05 12:34:22 +01:00
Baldur Karlsson f8a0aeef1f Skip vertex buffers with invalid byte stride 2018-03-13 13:04:36 +00:00
Baldur Karlsson 98041c5b93 Try to protect against invalid draw counts without crashing
* This can be especially error-prone with indirect draws where the
  parameters are GPU-fed and may point to random memory.
2018-03-12 15:46:45 +00:00
Baldur Karlsson 669589b3f8 Preserve mesh tables horiz scroll when picking vertices or syncing views 2018-03-12 15:46:45 +00:00
Baldur Karlsson 1a268ace8b Add async tags for display widget painting
* This prevents widget painting from getting out of control and queuing
  up many redundant paints which slows down processing of the command
  queue.
* Also remove a spammy command to disable pixel context that only ever
  got called when pixel context was already disabled (right after a
  reset - at all other times it stays active).
2018-03-12 15:46:44 +00:00
ashleysmithgpu ecccb6973a Buffer viewer now updates contents when EID changes 2018-02-27 15:25:46 +00:00
baldurk 4a2242f0a1 Make checkerboard colours update immediately when theme changes 2018-02-21 14:29:36 +00:00
baldurk 57712ea691 Fix mesh output 'sync views' - need to walk parent stack to tableview 2018-02-12 20:47:59 +00:00
baldurk 96c487c8c0 Use absolute dimensions of viewport to calculate aspect ratio. Refs #856
* On vulkan the viewport height could be negative to flip the NDC, but
  we don't care about its sign only its magnitude to calculate the
  aspect ratio.
2018-02-02 17:29:12 +00:00
baldurk d6b6fcf2c1 Only export NULLs if something actually went wrong! 2018-02-02 16:09:24 +00:00
baldurk 8f405a2197 Render mesh data with instanced properties correctly. 2018-01-24 16:14:22 +00:00
baldurk f0c6323685 Don't update buffer viewer display if we just mousemove without clicking 2018-01-24 12:38:28 +00:00
baldurk 65ef82466c Re-organise Analytics structures a bit to be more processing friendly 2018-01-19 13:57:02 +00:00
baldurk 5e819a6e23 Ensure mesh columns list is cleared before reconfiguring 2018-01-16 20:12:06 +00:00
baldurk aba8dacd25 Use baseVertex value from PostVS data 2018-01-16 20:12:04 +00:00
baldurk 01ee0e32ba Update preview settings after fetching PostVS data 2018-01-11 13:48:32 +00:00
baldurk e305029ddd Update copyright years to 2018 2018-01-01 17:55:29 +00:00
baldurk 6572cd97f5 Tidy up handling of windowing data, make it a bit more type safe 2018-01-01 17:31:19 +00:00
baldurk ebaefc82a9 Normalise and make python/public interface more consistent
* We enforce a naming scheme more strongly - types, member functions,
  and enum values must be UpperCaseCamel, and member variables must be
  lowerCaseCamel. No underscores allowed.
* eventId not eventID or EID, and Id preferred to ID in general. Also
  for resourceId.
* Removed some lingering hungarian m_Foo naming.
* Some pipeline state structs that are almost identical between the
  different APIs are pulled out into common structs. Where something
  doesn't make sense (e.g. viewport enable for vulkan) it will just be
  set to a sensible default (in that case always true).
* Changed scissors to be x/y & width/height instead of sometimes
  left/top/right/bottom
* Abbreviations are discouraged, e.g. operation not op, function not
  func.
2017-12-22 13:02:36 +00:00
baldurk 0b527fab49 Use rdc types instead of Qt containers in public QRenderDoc interface
* This is to support python bindings - the pyside implementation of
  QVector, QString, etc is not available to SWIG, so SWIG treates these
  all as opaque types.
* Rather than trying to set up bindings that work for rdcarray and
  QList/QVector, or implementing separate bindings, we instead just say
  that the public interface must use the rdc types. In most cases they
  seamlessly convert to/from Qt types anyway.
* In a couple of places we use an array of pairs instead of a map. In
  future we probably want an rdcdict or rdcmap with proper dict bindings
  in python.
2017-12-13 22:43:01 +00:00
baldurk a6ebf09785 Add analytics system - disabled for now
* This is a *very* light-touch analytics system that will track the
  simplest and most anonymous statistics that can be useful in
  determining which features are most used or perhaps underused, and
  where it's best to direct development attention.
* It is entirely implemented in the UI layer, no analytics-gathering
  code exists in the library that's injected into programs, and of
  course no capture data (screenshots, resource contents, shaders, etc
  etc) is transmitted.
* Once it's turned on, it will apply to both development and release
  builds. It tracks stats over a month, and then at the beginning of a
  new month it sends the previous data.
* When the user first starts up a build with analytics if there's no
  previous analytics database then they are informed of the new code and
  asked to approve it. They have the option of selecting to manually
  verify any sent reports, or just opt-ing out entirely.
2017-11-29 19:01:22 +00:00
baldurk 286e117d56 Add headers needed for compilation without PCH
* Removing includes of Code/CaptureContext.h removed some dependencies.
2017-11-23 00:20:01 +00:00
baldurk 602511bf33 Reduce parameters that need to be passed for viewing shaders 2017-11-22 19:11:27 +00:00
baldurk e75a468d3c Remove direct include of Code/CaptureContext.h in almost all files
* This is a leftover from before the interface was hoisted out, and most
  windows were still calling directly to CaptureContext instead of via
  the public ICaptureContext interface
2017-11-22 19:11:20 +00:00