baldurk
53ca92965d
Add missing resize when constructing matrix composite
2020-04-01 17:37:16 +01:00
baldurk
230cf69761
Test integer division by zero in DXBC debugging
2020-04-01 17:18:59 +01:00
baldurk
6f2dfc1a2b
Add support for non-compressed formats in DDS shell preview
2020-04-01 16:55:58 +01:00
baldurk
1cdb617cf9
Make sure to rewind image file when checking header
2020-04-01 14:11:42 +01:00
baldurk
9372fa879a
Don't allow PNG files to fail to open in Texture_Zoo test
2020-04-01 14:10:57 +01:00
baldurk
2cc9dd81d9
Implement initial state creation for D3D12
2020-04-01 13:24:15 +01:00
baldurk
ced6ca2bd4
Ensure that Wait/Signal replays happen on correct queue. Closes #1806
2020-04-01 12:10:22 +01:00
baldurk
ee12d68a84
Shared handles should now be supported
2020-04-01 12:09:17 +01:00
baldurk
9014daf76c
Fix remapping readback from non-regular formats on GLES
2020-04-01 12:03:13 +01:00
baldurk
3fa87882a7
Fix compilation on apple
2020-03-31 20:19:45 +01:00
baldurk
1b8ae53e57
Fix compilation on linux
2020-03-31 19:47:35 +01:00
baldurk
ad4f736b12
Use edited shader and fetch produced output hit data
2020-03-31 18:45:37 +01:00
baldurk
1d0f87cca0
Check for desired pixel and that slot is in bounds
2020-03-31 18:45:37 +01:00
baldurk
1931bd6311
Declare output struct, allocate slot, fill in fixed parameters
2020-03-31 18:45:37 +01:00
baldurk
11a4a8f3d1
Use StorageBuffer storage class when editing 1.3+ SPIR-V modules
2020-03-31 18:45:37 +01:00
baldurk
24ff94ea3c
Move SPIR-V editing into separate function
2020-03-31 18:45:37 +01:00
baldurk
a64611f7fc
Declare or fetch builtin inputs as needed
2020-03-31 18:45:37 +01:00
baldurk
16c01a6db2
Remove OpName for removed types in postvs SPIR-V patching
2020-03-31 18:45:37 +01:00
baldurk
c1f91bcd51
Add skeleton of generating PS-input gathering shader in SPIR-V
2020-03-31 18:45:36 +01:00
baldurk
9516e8df09
Don't disassemble void function calls with return value in SPIR-V
2020-03-31 18:45:36 +01:00
baldurk
414d8df8f5
Fix debugging function calls without return values
2020-03-31 18:45:36 +01:00
baldurk
fbe2d1fbee
Change ReadAll/WriteAll to take rdcstr instead of char* filename
2020-03-31 18:45:36 +01:00
Aliya Pazylbekova
bfeb66d4ce
Pixel history changes
...
- Add config to enable pixel history
- Fix several validation errors
- Fix primitive ID reporting when depth test is OFF
- Patch primitive ID and fixed color shader to output to the correct
framebuffer location when there are multiple color attachments
2020-03-31 18:44:55 +01:00
Aliya Pazylbekova
bebc78b106
Fill in return code for LaunchProcess on linux
2020-03-31 18:44:42 +01:00
baldurk
52310f174f
Fix clang-format issue missed in PR
2020-03-30 22:38:30 +01:00
baldurk
27f2a4b7f9
Don't modify states/variables list on replay thread
...
* Otherwise this can race with the UI thread if it's executing a shortcut.
2020-03-30 21:47:39 +01:00
baldurk
cfe5f8e975
Clamp out-of-bounds descriptor access when getting bindless feedback
2020-03-30 21:47:39 +01:00
baldurk
3ec60fcde1
Don't crash on config settings with no key
...
* This can happen if the config setting is unrecognised but loaded from the
config file anyway.
2020-03-30 21:47:39 +01:00
baldurk
11801a0e32
Don't crash in D3D12 overlays if no viewport is set
2020-03-30 21:47:39 +01:00
baldurk
606ab1ad32
Add in forced flush after texture prepare on GL. Closes #1799
...
* On some GPUs (ARM Mali in particular it seems) when postponed resources are
prepared then immediately serialised the readback doesn't get the correct
data.
2020-03-30 21:47:38 +01:00
baldurk
3bdccf37e6
Fix crash with eglGetDisplay(EGL_DEFAULT_DISPLAY) on linux
...
* We'll try to get a default display when xlib is available, otherwise there's
nothing we can do and keyboard input will not be available.
2020-03-30 21:47:38 +01:00
baldurk
81c46c9b1e
When creating extremely large query pools, fill with data in batches
2020-03-30 21:47:38 +01:00
baldurk
4d2aa3321b
Manually apply framebuffer clears when selecting vkCmdBeginRenderPass
2020-03-30 21:47:38 +01:00
baldurk
bcc6027a1a
Fix renderdoc filters file
2020-03-30 21:47:24 +01:00
baldurk
ddea71cd94
Hide any debug messages found while fetching render state. Closes #1802
2020-03-30 21:47:24 +01:00
baldurk
e6a9632d81
Do not allow non-absolute paths when saving textures. Closes #1795
2020-03-30 21:47:24 +01:00
Tabea Haeseler
4f72e09b62
Removed conversion from srgb to linear.
2020-03-30 21:47:10 +01:00
Arvastra
101bc02c47
Thumbnail support for BC6 and BC7
2020-03-30 21:47:10 +01:00
Calvin Hsu
a59f922ef6
Disable tiled resources for d3d12 check feature
...
Renderdoc doesn't support TiledResource, as WrappedID3D12Device::CreateReservedResource returns E_NOINTERFACE. This commit reflects the lack of support in WrappedID3D12Device::CheckFeatureSupport.
This allows the application to behave as if the gpu doesn't support
tiled resources.
2020-03-30 21:47:00 +01:00
baldurk
55437ee0f9
Add license attribution for Compressonator
2020-03-23 11:05:24 +00:00
baldurk
a9e1c46e46
Fix crash if some settings aren't available e.g. due to the platform
2020-03-23 11:00:01 +00:00
baldurk
c52e1a46d1
Add missing vulkanlayer register parameter on linux
2020-03-23 10:51:24 +00:00
baldurk
ab6bbfd5fd
Don't have more than one query active at once
2020-03-20 19:39:43 +00:00
baldurk
9ea49d6b6e
When emulating glTexImage on GLES, manually blit GL_RGB format textures
...
* Some devices don't support attaching GL_RGB textures to framebuffers.
2020-03-20 16:16:52 +00:00
baldurk
4c5b209e6f
Test constant buffer offsetting in cbuffer zoo tests
2020-03-20 16:16:52 +00:00
baldurk
7ff8a95205
Don't end stream-out queries twice
2020-03-20 16:16:52 +00:00
baldurk
0e44c51450
Add stub of pixel shader debugging, without inputs
2020-03-20 16:16:52 +00:00
baldurk
48a24a31e4
Implement location assignment for struct members on I/O variables
2020-03-20 16:16:52 +00:00
baldurk
6c0aa42ff1
Propagate thread initial state to whole workgroup properly
2020-03-20 16:16:51 +00:00
baldurk
4a2d5ddbc6
Fix wrong stage specified in DebugThread
2020-03-20 16:16:51 +00:00