baldurk
2974ca8d12
Delete replay outputs on replay thread, not on UI thread
...
* On OpenGL this can cause problems with not being able to make the
output context current because it's already current on the replay
thread.
2018-04-05 12:34:22 +01:00
baldurk
0ecc8ed0e5
Fix a reported NULL pointer dereference when exporting GL state to HTML
2018-04-04 17:53:28 +01:00
baldurk
9685f5e9c5
Clarify that clicking 'No' to not elevate installs the layer per-user.
2018-04-03 17:10:19 +01:00
baldurk
0cbcba2413
Fix issues with displaying UAVs in D3D12 pipeline state. Closes #926
2018-04-03 17:10:16 +01:00
baldurk
2d8981faf5
Fix backwards logic enabled/blend enabled columns in D3D11 pipe state
2018-04-03 17:10:08 +01:00
Baldur Karlsson
ae82dfcb26
Disable debug/pixel history buttons when they cannot be used
2018-03-15 13:32:21 +00:00
Baldur Karlsson
d798146de3
Don't allow launching an application with no application selected!
2018-03-14 15:27:20 +00:00
Baldur Karlsson
93cebc715c
Only show texture viewer when closing live capture if we got a capture
2018-03-13 15:49:31 +00:00
Baldur Karlsson
f8a0aeef1f
Skip vertex buffers with invalid byte stride
2018-03-13 13:04:36 +00:00
Baldur Karlsson
8de1bcce90
Set pixmap device pixel ratio when creating empty version
2018-03-13 12:49:18 +00:00
Baldur Karlsson
128381ce10
Fix refcounting with RemoteManager that could cause crash after refresh
2018-03-12 15:46:45 +00:00
Baldur Karlsson
98041c5b93
Try to protect against invalid draw counts without crashing
...
* This can be especially error-prone with indirect draws where the
parameters are GPU-fed and may point to random memory.
2018-03-12 15:46:45 +00:00
Baldur Karlsson
669589b3f8
Preserve mesh tables horiz scroll when picking vertices or syncing views
2018-03-12 15:46:45 +00:00
Baldur Karlsson
68a3f3a31f
Filter out previous/next drawcall shortcuts when text editing.
...
Closes #911
editing.
path.
'ad0678a'.
2018-03-12 15:46:44 +00:00
Baldur Karlsson
1a268ace8b
Add async tags for display widget painting
...
* This prevents widget painting from getting out of control and queuing
up many redundant paints which slows down processing of the command
queue.
* Also remove a spammy command to disable pixel context that only ever
got called when pixel context was already disabled (right after a
reset - at all other times it stays active).
2018-03-12 15:46:44 +00:00
baldurk
0b3026346f
If an update check is *not* due, then don't do the check
2018-03-05 19:44:35 +00:00
baldurk
2c57d06acb
Fix reported bugs handling - add icon to help menu, save unread updates
2018-03-05 16:44:19 +00:00
baldurk
71992c3967
Fix incorrect view details tooltip formatter
2018-03-05 12:40:41 +00:00
baldurk
6c6d136d14
Make sure counter selection stays consistent and without duplicate items
2018-03-05 11:20:01 +00:00
baldurk
169604ea05
Reset zoom level to 100% when resetting texture viewer
...
* Prevents weird behaviour if the zoom gets set to 0
2018-03-02 14:39:54 +00:00
baldurk
9548f74f16
Only set ShaderEditing analytic bit when saving, not first editing
...
* This means if someone just clicks to edit but doesn't actually edit,
won't register as having used the feature.
2018-03-02 14:31:01 +00:00
baldurk
d1df4bdcc1
Append shader entry point and filename to existing resource IDs
...
* This way even if shader debug info is present there are still resource
links.
2018-03-01 18:45:33 +00:00
baldurk
c445395967
Use sampler resourceId for sampler resource rows
2018-03-01 18:45:33 +00:00
baldurk
4e6701a438
Don't create a texture thumbnail for every descriptor in an array
2018-03-01 18:45:33 +00:00
baldurk
dd21423784
Rename ID variable to resourceId for consistency in API
2018-03-01 18:45:32 +00:00
baldurk
e060c1b410
Format stencil references as 8-bit integers, not 32-bit
2018-03-01 18:45:32 +00:00
baldurk
a7e4426038
Clear performance counter viewer when capture is closed
2018-02-28 12:23:54 +00:00
ashleysmithgpu
ecccb6973a
Buffer viewer now updates contents when EID changes
2018-02-27 15:25:46 +00:00
baldurk
6221c2fba8
Implement menu item to clear reported bugs list
2018-02-26 15:42:33 +00:00
baldurk
03a95d3051
Configure line wrapping on capture comments view
2018-02-25 15:29:13 +00:00
baldurk
5c96b1846a
Remove decimals on Android connection timeout, bump maximum to 120
2018-02-25 15:29:10 +00:00
baldurk
c923b41d3b
Clarify that buttons on CaptureDialog are to load and save settings
2018-02-24 23:22:24 +00:00
baldurk
4932bd33c8
Scroll debug messages by pixel, not by item.
2018-02-24 23:22:23 +00:00
baldurk
7b3e1be030
When auto-opening a single capture, try to raise the texture viewer
...
* This gives a better 'first impression' when opening a capture than
falling back to the last panel that is the launch executable panel
in 95% of cases.
2018-02-24 23:22:22 +00:00
baldurk
f3fdf79d8a
Allow resizing of variables/constants columns
2018-02-24 23:22:22 +00:00
baldurk
525facfcd0
Remove unnecessary extra frames from shader viewer displays
2018-02-24 23:22:22 +00:00
baldurk
357113160b
Display the current event as a green blob
2018-02-24 23:22:22 +00:00
baldurk
3bdfd1ecd6
Set the current highest mip/first array slice after unblocking signals
2018-02-22 19:48:30 +00:00
baldurk
aee8678256
Set a proper title for the remote-host prompting dialog
2018-02-22 19:48:09 +00:00
baldurk
8f7c15a984
Remove window help button from dialogs
2018-02-22 19:47:56 +00:00
baldurk
ecb9faefe1
Close locked tabs when closing a capture
2018-02-22 19:46:56 +00:00
baldurk
076ec17848
Set texture viewer toolbar minimum sizes consistently
...
* Otherwise those with icons are slightly larger than those without.
2018-02-22 19:45:55 +00:00
baldurk
529c6772a9
Depth-stencil usage should be considered a write action in timeline bar
2018-02-22 19:45:31 +00:00
baldurk
d9c7a4d416
Show the status bar progress indicator if a replay operation is slow
...
* This mostly happens on android where there are large framebuffers
transferred over a very slow USB connection
2018-02-22 15:49:48 +00:00
ashley
7fd5c379c4
Queue capture frame number had maximum of 100, changed to be higher
2018-02-22 15:49:30 +00:00
baldurk
4a2242f0a1
Make checkerboard colours update immediately when theme changes
2018-02-21 14:29:36 +00:00
baldurk
1c88ff5fbb
Don't stomp locked tab type hints with currently followed type hint
2018-02-20 13:48:47 +00:00
baldurk
13c1cf6ad4
Return ReplayStatus when launching/injecting, use to indicate JDWP error
...
* If android studio or other android tools are open when a package is
launched for debugging, they greedily jump on it and connect which
prevents us from connecting.
2018-02-20 11:54:57 +00:00
baldurk
6a1db5deac
Show usage in timeline bar when selecting/focussing resource inspector
2018-02-20 10:12:32 +00:00
baldurk
dbfa3cdc4d
Remove DrawFlags::SetMarker from API Calls events
...
* This made them behave inconsistently and was not really necessary
anyway.
2018-02-20 10:02:40 +00:00