Commit Graph

756 Commits

Author SHA1 Message Date
baldurk 2974ca8d12 Delete replay outputs on replay thread, not on UI thread
* On OpenGL this can cause problems with not being able to make the
  output context current because it's already current on the replay
  thread.
2018-04-05 12:34:22 +01:00
baldurk 0ecc8ed0e5 Fix a reported NULL pointer dereference when exporting GL state to HTML 2018-04-04 17:53:28 +01:00
baldurk 9685f5e9c5 Clarify that clicking 'No' to not elevate installs the layer per-user. 2018-04-03 17:10:19 +01:00
baldurk 0cbcba2413 Fix issues with displaying UAVs in D3D12 pipeline state. Closes #926 2018-04-03 17:10:16 +01:00
baldurk 2d8981faf5 Fix backwards logic enabled/blend enabled columns in D3D11 pipe state 2018-04-03 17:10:08 +01:00
Baldur Karlsson ae82dfcb26 Disable debug/pixel history buttons when they cannot be used 2018-03-15 13:32:21 +00:00
Baldur Karlsson d798146de3 Don't allow launching an application with no application selected! 2018-03-14 15:27:20 +00:00
Baldur Karlsson 93cebc715c Only show texture viewer when closing live capture if we got a capture 2018-03-13 15:49:31 +00:00
Baldur Karlsson f8a0aeef1f Skip vertex buffers with invalid byte stride 2018-03-13 13:04:36 +00:00
Baldur Karlsson 8de1bcce90 Set pixmap device pixel ratio when creating empty version 2018-03-13 12:49:18 +00:00
Baldur Karlsson 128381ce10 Fix refcounting with RemoteManager that could cause crash after refresh 2018-03-12 15:46:45 +00:00
Baldur Karlsson 98041c5b93 Try to protect against invalid draw counts without crashing
* This can be especially error-prone with indirect draws where the
  parameters are GPU-fed and may point to random memory.
2018-03-12 15:46:45 +00:00
Baldur Karlsson 669589b3f8 Preserve mesh tables horiz scroll when picking vertices or syncing views 2018-03-12 15:46:45 +00:00
Baldur Karlsson 68a3f3a31f Filter out previous/next drawcall shortcuts when text editing.
Closes #911

editing.
path.
'ad0678a'.
2018-03-12 15:46:44 +00:00
Baldur Karlsson 1a268ace8b Add async tags for display widget painting
* This prevents widget painting from getting out of control and queuing
  up many redundant paints which slows down processing of the command
  queue.
* Also remove a spammy command to disable pixel context that only ever
  got called when pixel context was already disabled (right after a
  reset - at all other times it stays active).
2018-03-12 15:46:44 +00:00
baldurk 0b3026346f If an update check is *not* due, then don't do the check 2018-03-05 19:44:35 +00:00
baldurk 2c57d06acb Fix reported bugs handling - add icon to help menu, save unread updates 2018-03-05 16:44:19 +00:00
baldurk 71992c3967 Fix incorrect view details tooltip formatter 2018-03-05 12:40:41 +00:00
baldurk 6c6d136d14 Make sure counter selection stays consistent and without duplicate items 2018-03-05 11:20:01 +00:00
baldurk 169604ea05 Reset zoom level to 100% when resetting texture viewer
* Prevents weird behaviour if the zoom gets set to 0
2018-03-02 14:39:54 +00:00
baldurk 9548f74f16 Only set ShaderEditing analytic bit when saving, not first editing
* This means if someone just clicks to edit but doesn't actually edit,
  won't register as having used the feature.
2018-03-02 14:31:01 +00:00
baldurk d1df4bdcc1 Append shader entry point and filename to existing resource IDs
* This way even if shader debug info is present there are still resource
  links.
2018-03-01 18:45:33 +00:00
baldurk c445395967 Use sampler resourceId for sampler resource rows 2018-03-01 18:45:33 +00:00
baldurk 4e6701a438 Don't create a texture thumbnail for every descriptor in an array 2018-03-01 18:45:33 +00:00
baldurk dd21423784 Rename ID variable to resourceId for consistency in API 2018-03-01 18:45:32 +00:00
baldurk e060c1b410 Format stencil references as 8-bit integers, not 32-bit 2018-03-01 18:45:32 +00:00
baldurk a7e4426038 Clear performance counter viewer when capture is closed 2018-02-28 12:23:54 +00:00
ashleysmithgpu ecccb6973a Buffer viewer now updates contents when EID changes 2018-02-27 15:25:46 +00:00
baldurk 6221c2fba8 Implement menu item to clear reported bugs list 2018-02-26 15:42:33 +00:00
baldurk 03a95d3051 Configure line wrapping on capture comments view 2018-02-25 15:29:13 +00:00
baldurk 5c96b1846a Remove decimals on Android connection timeout, bump maximum to 120 2018-02-25 15:29:10 +00:00
baldurk c923b41d3b Clarify that buttons on CaptureDialog are to load and save settings 2018-02-24 23:22:24 +00:00
baldurk 4932bd33c8 Scroll debug messages by pixel, not by item. 2018-02-24 23:22:23 +00:00
baldurk 7b3e1be030 When auto-opening a single capture, try to raise the texture viewer
* This gives a better 'first impression' when opening a capture than
  falling back to the last panel that is the launch executable panel
  in 95% of cases.
2018-02-24 23:22:22 +00:00
baldurk f3fdf79d8a Allow resizing of variables/constants columns 2018-02-24 23:22:22 +00:00
baldurk 525facfcd0 Remove unnecessary extra frames from shader viewer displays 2018-02-24 23:22:22 +00:00
baldurk 357113160b Display the current event as a green blob 2018-02-24 23:22:22 +00:00
baldurk 3bdfd1ecd6 Set the current highest mip/first array slice after unblocking signals 2018-02-22 19:48:30 +00:00
baldurk aee8678256 Set a proper title for the remote-host prompting dialog 2018-02-22 19:48:09 +00:00
baldurk 8f7c15a984 Remove window help button from dialogs 2018-02-22 19:47:56 +00:00
baldurk ecb9faefe1 Close locked tabs when closing a capture 2018-02-22 19:46:56 +00:00
baldurk 076ec17848 Set texture viewer toolbar minimum sizes consistently
* Otherwise those with icons are slightly larger than those without.
2018-02-22 19:45:55 +00:00
baldurk 529c6772a9 Depth-stencil usage should be considered a write action in timeline bar 2018-02-22 19:45:31 +00:00
baldurk d9c7a4d416 Show the status bar progress indicator if a replay operation is slow
* This mostly happens on android where there are large framebuffers
  transferred over a very slow USB connection
2018-02-22 15:49:48 +00:00
ashley 7fd5c379c4 Queue capture frame number had maximum of 100, changed to be higher 2018-02-22 15:49:30 +00:00
baldurk 4a2242f0a1 Make checkerboard colours update immediately when theme changes 2018-02-21 14:29:36 +00:00
baldurk 1c88ff5fbb Don't stomp locked tab type hints with currently followed type hint 2018-02-20 13:48:47 +00:00
baldurk 13c1cf6ad4 Return ReplayStatus when launching/injecting, use to indicate JDWP error
* If android studio or other android tools are open when a package is
  launched for debugging, they greedily jump on it and connect which
  prevents us from connecting.
2018-02-20 11:54:57 +00:00
baldurk 6a1db5deac Show usage in timeline bar when selecting/focussing resource inspector 2018-02-20 10:12:32 +00:00
baldurk dbfa3cdc4d Remove DrawFlags::SetMarker from API Calls events
* This made them behave inconsistently and was not really necessary
  anyway.
2018-02-20 10:02:40 +00:00