Commit Graph

54 Commits

Author SHA1 Message Date
baldurk ae96b674c9 Update docs to reference VK_EXT_debug_utils
* VK_EXT_debug_marker still works fine but is deprecated.
2021-01-27 13:03:16 +00:00
baldurk 22dbb188ce Document the new custom shader directories setting 2020-07-22 17:34:40 +01:00
baldurk 5e6ec417c1 Add a global font scale option in settings window
* This lets the user override the default application font.
* Unfortunately Qt seems to behave inconsistently with font scaling from the
  system, so we take the font size initially from QApplication::font() (which
  doesn't always pick up the font size) and scale from there. While this might
  cause some font scaling to be lost it does mean at least we have a consistent
  scale, as otherwise you get some text scaling and others not.
2020-02-13 11:01:45 +00:00
baldurk 5192becb73 Document incomplete texture detection in pipeline state 2020-01-14 18:02:10 +00:00
baldurk 69b998104a Fix xuint -> xint typo in documentation 2020-01-06 16:20:44 +00:00
Steve Karolewics a9a2c3e359 Add tests for viewing depth with ClearBeforeDraw.
Also updated documentation/README files to reflect the changes and
help others get up to speed on editing tests/documentation.
2019-12-20 20:11:53 +00:00
baldurk c82d0f58b9 Rename WASD to Flycam in mesh viewer controls
* This should now work regardless of keyboard layout, e.g. on AZERTY the same
  physical keys will still work. We also add arrow keys as a backup
2019-12-13 16:37:14 +00:00
baldurk 9a5c4531e9 Explicitly document what capturing frame 0 means. 2019-11-01 11:31:25 +00:00
baldurk 1d270254c1 Add documentation for replay options 2019-08-27 18:51:57 +01:00
baldurk 5cdaf8491b Explain the background colour for view-important pipeline state bindings 2019-07-22 14:52:42 +01:00
baldurk 96cc08b960 Rename 'show disabled' button to 'show unused' as it is clearer
* Bindings that are unused aren't disabled - they may in fact be explicitly
  enabled - but they are unused by the pipeline which is why they're hidden.
2019-05-17 16:32:55 +01:00
baldurk a820934a22 Fix description of float controls - maximum decimal places not sigfigs 2019-04-26 14:02:42 +01:00
baldurk 1296f92a94 Mention that dynamically unused pipeline state resources are hidden 2019-04-26 13:52:34 +01:00
baldurk 944c18e6fe Add mention of 'load last settings' button on capture dialog 2019-04-26 13:44:39 +01:00
baldurk db89f50a30 Rename Mesh Output panel to Mesh Viewer, since it displays inputs too 2019-03-08 15:40:11 +00:00
baldurk f20e871510 Add option to make y-flipping a per-texture state instead of global 2019-02-04 18:06:10 +00:00
baldurk 13e7d1c134 Support display of YUV textures on D3D11, D3D12 and Vulkan
* Supported textures are decoded into standard format of YUVA, displayed
  visually with Y in green, U in blue, V in red.
* A new texture display mode 'YUVA decode' has been added which does a default
  full-range conversion from YUV to RGB.
* Custom shaders can be used to implement a custom decode matrix.
2018-12-14 20:14:07 +00:00
baldurk 204724bebe Add documentation for python extensions 2018-11-30 16:42:49 +00:00
baldurk fac080ab4d Add documentation for expanded shader processing tools functionality. 2018-11-30 16:25:24 +00:00
baldurk 8b1251a8b8 Add a note to the RGP howto page to enable RGP integration 2018-11-30 16:04:01 +00:00
baldurk 3c43b2193c Update docs for new verify buffer access option 2018-11-30 15:40:13 +00:00
baldurk 046ca0ad12 Document RenderDoc controlling API validation while active. Closes #1121 2018-10-05 18:17:00 +01:00
baldurk 8410cfd5ab Update documentation for latest code changes and features. 2018-07-18 16:23:11 +01:00
baldurk e5835aa6b3 Add documentation for shader viewer and ISA disassembly views 2018-05-08 15:08:49 +01:00
baldurk 1a9e22e2f2 Correct spelling/grammar mistakes in docs 2018-05-08 14:09:27 +01:00
baldurk 933c00985d Update documentation for v1.0
* Screenshots and icons are updated to latest style
* Many out-dated references and mentions of support updated.
* Documentation added for new windows like resource inspector and
  performance counter viewer, as well as new features like saving
  bookmarks, resource names.
* Added documentation for Android support as well as OpenGL ES support.
2018-02-25 23:27:13 +00:00
baldurk 4532d04b5b Remove stale documentation about python scripting 2017-07-14 22:44:20 +01:00
baldurk c7acbb3990 Document the QRenderDoc python API 2017-04-18 14:57:49 +01:00
baldurk 83f769a2cd Document the enums in replay_enums.h 2017-04-18 14:57:44 +01:00
baldurk d2d86b5726 Add 'floateleven' buffer format for R11G11B10 packed data, fix unpacking 2017-03-20 13:02:20 +00:00
baldurk efc592bfe6 Document capture renaming in the capture connection 2017-02-23 14:57:51 +00:00
baldurk 7095d1f2a2 Document that secure boot must be disabled for global hook 2017-02-03 20:11:07 +00:00
baldurk ac47036368 Add an option to hide any markers with only "API Calls" but no draws. 2017-01-09 18:15:45 +00:00
baldurk 10053b8be8 Update docs to mention that Vulkan/D3D12 don't support Map() verifying 2017-01-09 11:42:47 +00:00
baldurk 9ee4653a7a Add triangle size overlay, showing heatmap of triangles < 4x4 in area 2016-10-02 20:04:43 +02:00
baldurk b4503f95cf Remove manual html target="_blank" links from documentation 2016-09-27 15:55:53 +02:00
baldurk 0809778b26 Add a FAQ entry about hooking child processes 2016-09-12 15:09:25 +02:00
baldurk c587e24509 Add documentation of network capture & replay workflow 2016-08-30 14:39:04 +02:00
baldurk 8ad29b1bce Add documentation for local-replay option 2016-08-30 14:37:42 +02:00
baldurk 3e5d55d1d6 Add an option to choose the default save folder for captures. Refs #335 2016-08-24 15:53:52 +02:00
baldurk 5b74d2f90a Add a little Ctrl-G popup on the texture viewer to jump to a pixel 2016-07-22 12:28:26 +02:00
baldurk 947f7decb2 Add 'show all instances' mode, and make colours consistent. Closes #248 2016-06-03 17:34:26 +02:00
baldurk 60706ca4eb Add options controlling marker colourising 2016-05-27 23:26:59 +02:00
baldurk b74ad435e5 Add a 1:1 (zoom 100%) button. Refs #272 2016-05-26 23:58:58 +02:00
baldurk 4b7e068703 Rename 'create debug device' capture option to 'API validation'
* More appropriate for non-D3D11 APIs and will cause less confusion.
2016-05-17 21:16:17 +02:00
baldurk 8890233fe0 Set external links to open with target="_blank" for benefit of chm
* Without this, the chm viewer attempts to open the external link in its
  own windows. With some ancient IE6 monstrosity. Ouch.
2016-05-16 20:01:17 +02:00
baldurk 8bc80b41b0 Various improvements/tweaks/missing bits/extra links
* General proof-reading pass on the new docs, so some of these issues
  are old and just haven't been noticed before.
2016-05-16 20:01:15 +02:00
baldurk 3146b905b5 Remove unneeded toctree:: statements in non-index pages 2016-05-16 18:35:39 +02:00
baldurk f0f5d84f25 Add documentation for capture window 2016-05-16 13:39:07 +02:00
baldurk e1c63c9561 Fill out the text on the options window page 2016-05-16 13:20:03 +02:00