baldurk
35f2ad0658
Use the correct type list for calculating number of types to abbreviate
2023-02-16 13:04:04 +00:00
baldurk
e50eab747a
Format null pointers as 'null' rather than 'zeroinitializer'
2023-02-16 13:04:04 +00:00
baldurk
d1c2fc3a49
Correctly print the type for pointer-to-function
...
* We implicitly treat function types as just function types, llvm makes them
into pointer-to-function on load.
2023-02-16 13:04:04 +00:00
baldurk
e816e6e39f
Tweak some cases disassembling attributes
2023-02-16 13:04:04 +00:00
baldurk
62aa7b49a5
Assign type IDs recursively for constants
...
* In case a type is only referenced via e.g. bitcast -> gep we need to recurse
to assign type IDs in this case.
2023-02-16 13:04:04 +00:00
baldurk
5efe9bc0b2
Fix some edge cases on DXIL function disassembly
2023-02-16 13:04:04 +00:00
baldurk
cc1709d16c
Arguments are allowed to be unnamed in DXIL
2023-02-16 13:04:03 +00:00
baldurk
f73a61a294
Handle recursively empty structs in DXIL with no type annotations
2023-02-16 13:04:03 +00:00
baldurk
807a398126
Handle COMDAT entries in DXIL
2023-02-16 13:04:03 +00:00
baldurk
1f80c0643d
Silently handle unsupported resources in DXIL reflection if encountered
2023-02-16 13:04:03 +00:00
baldurk
843972395b
Display internal linkage functions in disassembly
2023-02-16 13:04:03 +00:00
baldurk
39bb522d93
Match dxc disassembly for partially-undef compounds
2023-02-16 13:04:03 +00:00
baldurk
deeb7fe3eb
Handle non-void return instructions properly in DXIL
2023-02-16 13:04:03 +00:00
baldurk
953e702e47
DXIL type annotations byte size is unreliable so don't use it
...
* We also need to be sure not to recurse into 'structs' that are matrices, since
they don't have type annotation info.
2023-02-16 13:03:38 +00:00
baldurk
f5058dc292
32-bit compile fix
2023-02-14 20:36:31 +00:00
baldurk
6abbd83e6a
Set callstack on first instruction when debugging DXBC. Closes #2855
2023-02-14 19:36:10 +00:00
baldurk
b42a1f9d1d
Refactor DXIL parsing and handling to more closely mimic LLVM
...
* This file format is so obtuse that it enforces a code structure almost by
design. This makes sense since it was never intended to be used anywhere
outside of LLVM internals, so it makes sense that it maps precisely to LLVM's
code structure and is hard to handle otherwise.
2023-02-14 19:36:10 +00:00
Orson Baines
073f3c770a
Address PR nitpick feedback
2023-02-14 10:07:07 +00:00
Orson Baines
d7042643ce
Address Pixel History PR feedback
...
- change mscopy compute shader to use same as vulkan
- default to sample 0 when average value is selected
2023-02-14 10:07:07 +00:00
Orson Baines
d87f505a26
OpenGL Pixel History Multisampling support
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- Read pixel value from the selected sample
- Support the average value for multisampled textures
- Mark events that fail sample mask
2023-02-14 10:07:07 +00:00
baldurk
076beab650
Intercept EGL query and remove unsupported extensions. Closes #2830
...
* Since EGL is an Android API and highly likely to have
unstable/unsupported/internal extensions, and also because we for the most
part pass through the API apart from a couple of functions that we intercept
but don't need to fully understand or process the attributes of, we take the
approach of removing problematic extensions rather than only allowing
extensions we know are safe.
2023-02-06 15:06:07 +00:00
baldurk
559179556a
Don't unmute debug output on capture, only on replay
2023-02-06 15:01:28 +00:00
baldurk
0cec1f2b96
Don't set name of resources that may have failed to create
2023-02-06 11:55:15 +00:00
baldurk
ed548d4a45
Use SAFE_RELEASE for destroying command lists in case of device removed
2023-02-06 11:28:24 +00:00
baldurk
ab653e7063
Don't process completions in widget if completion is not enabled
2023-02-06 11:28:10 +00:00
baldurk
c3a7afb7c2
Don't remap special queue family indices
2023-02-03 17:08:22 +00:00
baldurk
eab5314af8
Allow SV_PrimitiveID in PS inputs mixed with non-SV inputs
...
* Sometimes fxc gives an error about this -
error X4576: Non system-generated input signature parameter () cannot appear after a system generated value.
* There doesn't seem to be a documented way to know how/when this is important,
but unfortunately in some cases SV values can take up registers and affect
register packing so we can't always omit them. Here for primitive ID as long
as it was previously declared mid-inputs, we allow it to be declared there as
normal to preserve interface matching.
2023-02-03 16:02:24 +00:00
KenLee
2eddf80770
MiniQtHelper: Add getteer and setter for CollapseGroupBox;
2023-02-03 16:02:13 +00:00
baldurk
d20fa1c17d
Increase server timeout to 5s because Android is terrible. Closes #2843
2023-02-03 11:05:53 +00:00
baldurk
4a7dea43dc
Emit a resized event on the resource preview when thumbnail resizes
...
* If the overall preview widget doesn't resize but the thumbnail does because
the preview text label has changed in size, we should emit a resize event so
the thumbnail can be redrawn.
2023-02-02 13:14:57 +00:00
baldurk
45369d7f94
On python 3.8+ call os.add_dll_directory in documentation build
...
* This nonsense is needed to load the renderdoc.dll from the python module,
because python broke normal windows DLL loading behaviour.
2023-02-02 13:14:04 +00:00
baldurk
ca4d79c0a3
Really fix compile error
...
* I'm having a good day today.
2023-02-02 11:46:19 +00:00
baldurk
3090960d73
Fix compile error
2023-02-02 11:32:01 +00:00
baldurk
4475454e80
Avoid remapping queues when an identical match is available. Refs #2837
...
* This avoids unnecessary remapping in the case of unknown queue flag bits or
properties, e.g. if two queues look like transfer queues because one has a new
bit. If the user picks the second 'transfer' queue we shouldn't try to remap
it to the first 'transfer' queue.
2023-02-02 11:10:33 +00:00
baldurk
a9affea030
Fix some cases that didn't remap queue family indices. Closes #2837
2023-02-02 11:10:33 +00:00
Le Philousophe
7d05d545d2
Create a clone context with the same profile as the shared one
...
This matches behaviour of WGLPlatform
2023-02-02 10:36:38 +00:00
baldurk
2283cdc06d
Bump version to v1.26
2023-02-01 21:10:42 +00:00
baldurk
d47e79ae07
Update copyright years to 2023
v1.25
2023-02-01 12:23:32 +00:00
baldurk
080b3dbb75
Add license note for nvidia nsight perfsdk redistributable portions
2023-02-01 11:22:22 +00:00
Z Guan
b68381598b
Fix sampler-only slots with immutable samplers in vulkan shader debug
2023-01-30 17:46:00 +00:00
baldurk
9eaabe516a
Fix calculation of mip co-ordinates. Closes #2836
...
* Also adds a unit test to verify these helpers
2023-01-27 14:13:21 +00:00
baldurk
2dab264dee
Disable print to stderr from nvperf
2023-01-27 10:24:34 +00:00
Roman-Skabin
bb80255925
Replaced checking android version with ckecking SDK version.
...
Also some code refactoring based on review remarks. (+3 squashed commit)
Squashed commit:
[6aad908e4] Review refactoring
[19e4ef6b9] Formatting fix.
[49c852081] Android 13 fix
2023-01-26 19:08:47 +00:00
baldurk
b72fe1d503
Sync all queues after fetching counters on D3D12
2023-01-25 11:25:01 +00:00
baldurk
c6c5c147dd
Pick unorm as default type for 1-byte textures
...
* Normally we rely on a query from the driver, but not all drivers return valid
data here unfortunately so we want a better fallback.
2023-01-25 11:05:27 +00:00
baldurk
2e0b872592
Don't query seamless cubemap state per texture
...
* This has been broken for a long time, but this state is only global there is
no per-texture query.
2023-01-25 11:04:05 +00:00
baldurk
b8b9fff7f0
Fix order, update texture before fetching histogram. Closes #2828
...
* This is only relevant when using a custom shader since otherwise nothing is
'updated', though could also affect overlays potentially. If we don't then the
custom shader texture may not have been re-rendered before we fetch the
histogram data and we'll get stale information.
2023-01-25 10:38:16 +00:00
Jonathan Glines
4e02449617
Fix errors from NvPerfUtility displayed when no library present
...
Errors from NvPerfUtility do not need to be displayed if the Nsight Perf SDK
library is not installed.
2023-01-19 23:59:17 +00:00
baldurk
0042f6dfd9
Handle inlined shader modules created for compute PSOs. Closes #2826
2023-01-19 17:09:51 +00:00
baldurk
653028fa0d
Fix compile error, oops!
2023-01-18 14:39:54 +00:00